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Abstract glass series.

Posted: Tue Feb 20, 2007 4:24 am
by Tim Ellis
Before the 'bug' found in this thread:- (click me), is fixed I wanted to use it to create some abstract renders.

I've used a simple two layer mxm, with a gradient weightmap for each 'glass' bsdf layer. Layer 1 has ND1.5 and set transmittance colour, layer 2 has ND2.0 and a different transmittance colour.

Mesh object is a 1x1m finely beveled cube, 1cm thick.

1.
Image

2.
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3.
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4.
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5.
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6. (The first sheet of glass inside the last.)
Image


More to come as soon as the renders finish.

Tim.

Posted: Tue Feb 20, 2007 6:19 am
by michaelplogue
Bug-art..... I'm diggin' it! :lol:

Posted: Tue Feb 20, 2007 7:40 am
by superbad
Those are really cool. Where do you find the time for all this?

Posted: Tue Feb 20, 2007 12:25 pm
by tom
Nice :D Well, actually it's not a bug. It's a geometric limitation of smoothing. You should avoid setting smoothing angle more than 30 for 90 degree faces. Besides, smoothing is something like bump in terms of reality. It's not something physical. It's an illusive aid to decrease the requirement of more faces. You know, in real life, no sharp edge turns 90 degrees. There is always a microbevel and again it has infinite recursion. Thus, the above is just a model having improper smoothing angle threshold according to its biased topology.

Posted: Tue Feb 20, 2007 6:00 pm
by w i l l
Nice idea Tim.

Posted: Wed Feb 21, 2007 5:47 am
by Tim Ellis
Cheers. :D

Not a bug then. ;)

Added a couple more to the first post.

Tim.

Posted: Wed Feb 21, 2007 11:40 am
by tom
Yeah I must confess, they are absolutely beautiful!

Posted: Wed Feb 21, 2007 2:27 pm
by Mr Whippy
Oooo nice.

So is this just max's smooth normals making what is geometrically a "flat" face not flat?

If I just make sure nothing is smoothed over 30 then I should be ok?

Odd that simply adjusting the smooth setting even on a geometrically fine bevelled edge still produces the effect. Makes me wonder what the smooth function actually does since the main flat face and the 1st bevel edge must only be about 5 degree's in this example, so why would any setting above 5 be fine, but over 30 bad!?


Hehe, confusing :)

Dave

Posted: Thu Feb 22, 2007 6:45 am
by Tim Ellis
Very confusing Dave. These all have a smoothing angle of 60'.

I've add another to the first post.


I decided to test this with the other renderers I have.

Here's a Yafray version
Image

And a small animation. 7zip .mov http://www.4shared.com/file/11047769/79 ... _0024.html

Blender didn't do the same thing, but I think this is due to limitations of the internal raytracer. I did enable dispersion for the Yafray material.

Anybody fancy doing this with Mental Ray or Vray etc?

Tim.