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Outra Vista Gallery - *Updated !*

Posted: Mon Jan 29, 2007 10:18 pm
by bodebodebode
Hello Everyone,

Welcome to our gallery.

Outra Vista is a small size 3D company in Brazil, we are on our second year and so we still have a LOT to learn, so every comment is very valuable so fell free to say whatever you like.

These images here were done in the last years using maxwell and 3D Max.


"Ferrari Home Theather"
Image

"Stella Lopez Museo"
Image

"Hotel"
Image

"Marilza Dinning Room"
Image

"Esthetics Clinic"
Image

"Nikkormat FT3"
Image

Hope you like it and please comment ! Visit our website www.outravista.com.br, it is very primitive and the images here are more recent.

Cheers

Posted: Mon Jan 29, 2007 10:49 pm
by JTB
I find them all very nice, I would prefer a little more reflective materials for some objects.

Posted: Tue Jan 30, 2007 1:33 am
by bodebodebode
Come on people, almost 200 hits and one comment ??

Don´t be shy:oops: , say it sucks, it rocks, whatever.. but say something we need your opinion !

Our exterior scenes sucks, we know there is something about the lights, we are still crawling on exterior scenes.

BTW thanks for looking JTB i´ll try your idea.

Cheers

Posted: Tue Jan 30, 2007 2:52 am
by thxraph
hola there ;)

you have some nice stuffs there, indeed something is wrong with your exterior, but the same thing is wrong on your interiors, just less appearant.

take care of how to use the emiters, especially in interiors. do you guys have some photo skills? buy some books, take some lessons, you'll see your maxwell skill growing up! (not on how to push the button ^^, but how to light a scene)

but, the main thing you have to work is your materials, some are too reflective, others not enough, you are probably pretty cloth to have "the thing"

even if those are not so good crits, please take them in a benefic way, dont be wrong, those are encouragements!

practice! i'm sure in a few you'll come up with something "pretty interesting" ^^

think unbiased...

cheers,

Raph

Posted: Tue Jan 30, 2007 8:43 am
by Hervé
pretty nice renders... funny the Eiffel Tower in the esth. clinic.. :wink:

Is this supposed to be a curtain in this picture... wow... loose it.. :D

Posted: Tue Jan 30, 2007 11:14 pm
by bodebodebode
All Right !

Thanks Hervé and Ralph for the look and opinions !

Updates soon.

Posted: Wed Jan 31, 2007 3:55 am
by superbad
The lighting quality in the interiors is very strange. Are you using odd camera or tone mapping settings? They don't look like Maxwell images at all, which usually takes some messing around to accomplish. The lighting in that dining room is terrible, to be honest. Those little accent lights above the plates look like they're putting out about 1000W a piece.

For some of these, I would recommend taking out all the emitters, putting in a nice normal camera with average settings (F8, 1/30s, ISO 200, 36mm lens), then start putting lights back in one at a time, and adjust the camera in small increments to compensate. In that home theater image, take out all those emitters, and try lighting the scene with just sunlight. You shouldn't need to add more than a couple low power fill lights. And you might not even need that if there are some windows behind the camera.

Posted: Wed Jan 31, 2007 8:19 am
by ivox3
superbad, ... I know what you mean, ..but I think that the dining room isn't that far off, ... I believe there's a single emitter by or behind the camera acting as a flash and it's accompanied by the other room emitters -- it makes for a strange lighting condition. ...perhaps just losing the 'flash' emitter would do what's needed on that one.

Posted: Wed Jan 31, 2007 3:07 pm
by bodebodebode
All right superbad !! That is exactly what I wnated to heard.

Thnaks for your avaliation.

My emmiters are just like in the real world, i pu a spot, with reflector, and a small size 6-faced cube as the lamp. Here come an wire to explain:

Image



I have two sets of these in that scene, no sunlight, no flash. I use regular camera/tone settings, no weird ideas, just don´t know what might be doing that weird behavior.

Anyway, thanks all !

Is these multi-faced reflectors that may cause extra noise plus weird illumination ?? I do this in all my scenes, sometimes even using a glass on the end of the spot, just like real life.

Posted: Thu Feb 01, 2007 7:04 pm
by superbad
What are the emitter material settings? They all look really hot to me, and the lights are casting really hard, sharp shadows. For lights that are off camera or too far away to see clearly, you'll have quicker renders and better results if you just use a single plane emitter rather than try to model a real fixture. Here's another thought: on that lamp you just posted, does the emitter normal point out, or back in toward the reflector? If it's pointing outward, that might explain why you're getting these harsh point light effects.

I forgot to add, the carpet in the theater is really cool, although I'd hate to have to vacuum it. :)

Posted: Thu Feb 01, 2007 7:31 pm
by bodebodebode
All right superbad ! Thanks for the complement on the carpet, it is polymodeled in Max and the mesh has over 2 Mi faces. The material for it i used the towel r2 file.

For these emmiter in the dinning room, i dont remember right know but i usually pick presets on Maxwell Studio, like incadescent or fluorecent.

About the emmiter cube in the lamp, i never get to ajust this normal setting, it is pointing somewhere i will check it out, din´t know it would make a difference cause it is a equal sided cube.

Anyway, thanks for the tips and check out later i will post some HDR merging tests and update on the esthetic clinic !

Cheers !

Posted: Thu Feb 01, 2007 10:46 pm
by bodebodebode
Allrigh everyone,
In this update i will show some experiments we were doing over here with HDR.
We used Photomatix 2.2 to merge several images of the same render, each one with different S/S into one HDR 32Bit image.
The result did please me, but, i couldn´t see much of a difference in interior scenes when done with this HDR approach.

Here it goes.

Output from maxwell
Image

Now with HDR Merging + Photoshop work
Image

Output from Photomatix
Image

For this clinic scene i used 3 image samples.


Test 2:

Output from maxwell
Image

Merged HDR
Image

In this logo i used 7 samples


My conclusion is that Merging rendered images into an HDR is a good way to improove exterior scenes, in interior have´t noticed a lot of difference. And notice also that is creates sort of a "cartoon" look sometimes.

Cheers !

Posted: Fri Feb 02, 2007 1:57 am
by thxraph
Hello,

i cant anderstand why you try to merge into hdr? would be nice to make hdr for using in other renderer using this technic, but for a simple render? i mean an MXI is already a kind of hdr...

Raph

Posted: Fri Feb 02, 2007 2:01 am
by JCAddy
I agree, don't see the purpose and quite honestly I don't like the look it gives after you merge it or whatever you're doing. It looks very flat, and very cg.

Why aren't you just using an HDR to light your images or something?

Update 26/02/2007

Posted: Fri Feb 02, 2007 3:35 am
by bodebodebode
Yeah i gave up a while on merging render into HDR images....

Just for a while! :evil: