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Test image with Total 3D Textures
Posted: Wed Jan 10, 2007 4:37 pm
by Nicolas Rivera
Hello, here is a test with V2 of total 3d textures, the textures have been converted to maxwell materials, hope you like.

Posted: Wed Jan 10, 2007 6:05 pm
by Leonardo
it's a good start... but if you want it dirty, then you'll need to spend more time detailing where the floor and the walls meet
good luck!
also... the modelding in the doors
Posted: Wed Jan 10, 2007 6:30 pm
by Nicolas Rivera
Thank you Leo, yes thats rigth, i still need to work on that.

Posted: Wed Jan 10, 2007 7:31 pm
by lsega77
actually this is quite nice. a few comments if I might...
-when you're in this close to an exterior space you should probably bevel your edges, especially when simulating broken/dirty surfaces. The wall texture looks great but gives itself away at the edge of the inset surface to the left of the door. This edge should be 'roughed up' a bit to work with the wall texture's implication of un-eveness and wear/tear.
-Rough up the metal a bit too. Right now it looks a bit too clean.
-you should have some sort of threshold at the base of the door I think. Stone or wood or something.
-lift the base of the door up some fraction and lower the top some. maybe ding these edges up a little bit too.
overall a great image. just a few tweaks away from being a stellar rendering!
nice one!
Luis
Posted: Wed Jan 10, 2007 9:31 pm
by misterasset
I think the image looks nice. I agree with lsega but would add that the UV mapping of the wood part of the arch above the door needs some work. Good job.
Chris
Posted: Wed Jan 10, 2007 10:42 pm
by Nicolas Rivera
Thank you for the tips.... UV....mmm i don think sketchup does it, but i'll give it a try.
