Page 1 of 1

Apartments in Sardinia - little update

Posted: Fri Dec 29, 2006 12:16 pm
by mouse
Hi all...this is my first post :? |sorry for my english|
This is my last work with maxwell, some textures from Gerets (THANKS!!!), no hope to do some work like him...

EDIT:
Old image
Image

New image
Image

Posted: Fri Dec 29, 2006 12:22 pm
by tanguy
nice render !
The grass shader look great !
becarefull with the mapped door in wood... it s really visible.
I love the light.
The carpiant shader isn t enough reflectiv i feel.
The car seem to be paste on the scene.
Cause not enough reflect of the enviromnnement on it.

Nice work man !

Posted: Fri Dec 29, 2006 12:43 pm
by mouse
tanguy wrote:nice render !
The grass shader look great !
becarefull with the mapped door in wood... it s really visible.
I love the light.
The carpiant shader isn t enough reflectiv i feel.
The car seem to be paste on the scene.
Cause not enough reflect of the enviromnnement on it.

Nice work man !
Thanks for your support!
For the doors I will try to put a normal map instead a bump map... The car is a 3d model with the carpaint shader from the standard library provided from NL & Ags in the windows
For the environement I've put a rectangle with a mapped image but...no reflect!

P.S. PLEASE NL GIVE US DISPLACEMENT

Posted: Fri Dec 29, 2006 5:09 pm
by Leonardo
the render is awesome :shock: ... is it your design too?

Posted: Fri Dec 29, 2006 8:17 pm
by Gianni Melis
Great render ! ...and wellcome in the maxwellforum. :D

commento in italiano cosi magari riusciamo a capirci meglio. Il lavoro è assolutamente di alto livello...trovo che hai curato tutto a puntino sia materiali che luce sono molto convincenti e anche l'inquadratura è molto suggestiva....ottima la cura dei particolari ....Mi riallaccio a quanto chiedi ossia il displace...ecco forse le parti in pietra meritavano questo trattamento (forza next limit!)per rendere a pieno ma cmq la distanza non consentirebbe di apprezzare appieno questo particolare (hai provato a spingere il bump?.... noto solo qualche dimenticanza nelle cornici degli archi in primo piano e nella parte più lontana dell'edificio...a meno che non sia voluta...Trovo molto interessante la resa dell'erba e vorrei sapere come sono fatti gli ulivi (clipmap o 3d?) .
In ogni caso... ottimo inizio e benvenuto.

ciao ciao

Posted: Sat Dec 30, 2006 1:40 am
by michaelplogue
Very nice. The first thing that immediately drew my eyes was the stone work on the walls and curb. Displacement would be a definite help here, but you could start by getting rid of the sharp edges - impossible to achieve with stones. The repeating pattern of the stone work is also quite discernable. I'd take the time and do some 2D work and make a larger - non repeating map to use.

As tanguy said, the grass looks really good - not easy to achieve in arch-vis. The red and tan stucco is also very well done.

Posted: Sat Dec 30, 2006 11:55 am
by -Adrian
very nice, love the varying color tones. My neighbor happens to come from Sardinia :)

Posted: Sun Dec 31, 2006 4:14 pm
by mouse
First thanks for all comments!
The grass is simply the terrain.mxm material from mxmgallery (I've changed some things in the mix of the maps)
@Leonardo the project is not mine (is a friend!)
@Gianni Melis thanks...I've had a good teacher! I've tried for the stone a bump from -100 to 100...the normal map...nothing it appears too flat! The olive plant comes from the library of onyxtree + mine maps (se ti servono fai un fischio ti sono debitore!)
@michaelplogue thanks master! I've done the texture stone with some photograph but i'not so expert with the graphic retouch...
I'm rerendering the scene looking to achieve some real reflection...(some suggestion for the metod?)
GOOD YEAR TO EVERYONE!

Posted: Tue Jan 02, 2007 10:07 am
by mouse
Added a new version, changed the background&reflection map, added the roof tile, changed the iso from 64 to 100, new version of color scheme for the builgings. Hope you like it! :?