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Interior- Bathroom
Posted: Sun Dec 17, 2006 7:53 pm
by Tora_2097
Posted: Sun Dec 17, 2006 7:56 pm
by 4 HeRo
Great modeling and super renders.
Last render works for me, love the lights
John
Posted: Sun Dec 17, 2006 7:57 pm
by andretto
Posted: Sun Dec 17, 2006 7:58 pm
by sandykoufax
Another masterpiece, Benjamin.
Congrats. great renders.
sl 24.95?

Posted: Sun Dec 17, 2006 8:00 pm
by Boris Ulzibat
Posted: Sun Dec 17, 2006 8:23 pm
by tom

PERFECT

Posted: Sun Dec 17, 2006 8:27 pm
by giacob
render as a form of zen meditation.....
Posted: Sun Dec 17, 2006 8:27 pm
by numerobis
Great Images!!!
But... sl24.95

(never reached such a high level) and still that heavy noise in the shadow of the bathtub?!?

Posted: Sun Dec 17, 2006 8:36 pm
by dd_
wow nice pics mate and great modeling
Posted: Sun Dec 17, 2006 8:38 pm
by Tora_2097
Thanks guys,
Yeah, SP level 24.95 is insanely high, still I had to be very selective with the images I posted here, since some still had a lot of noise visible. On the other hand the scene is very complex to solve for MXW since I used physical sky and sun (a pure noise machine) along with 11 emitter planes, in an environment thats heavily enclosed with only small opening that again are covered with blinds. On top of that horrible situation for MXW I added multilyered BSDF's with mapped roughness to almost everything. That might have led to a lot of difficult to find light pathes for MXM but I demand it from the software to deliver results under such conditions, which are quite normal in the "real" world.
Posted: Sun Dec 17, 2006 8:40 pm
by Thomas An.
Very nice work Ben !
You seem to set very high standards with you renders now and in the past. Congrats

Posted: Sun Dec 17, 2006 9:09 pm
by Frances
Very good work.

The only things that bug me are the amber/glass thing at the window and the brown towel. The glass and liquid don't look like they're refracting. The towel looks kind of rubbery. It shouldn't hug the contour of the tub so much, maybe?
Posted: Sun Dec 17, 2006 9:14 pm
by aitraaz

fantastic! the natural lighting scenes are amazing!

Posted: Sun Dec 17, 2006 11:39 pm
by thxraph
Tora_2097 wrote:Thanks guys,
Yeah, SP level 24.95 is insanely high, still I had to be very selective with the images I posted here, since some still had a lot of noise visible. On the other hand the scene is very complex to solve for MXW since I used physical sky and sun (a pure noise machine) along with 11 emitter planes, in an environment thats heavily enclosed with only small opening that again are covered with blinds. On top of that horrible situation for MXW I added multilyered BSDF's with mapped roughness to almost everything. That might have led to a lot of difficult to find light pathes for MXM but I demand it from the software to deliver results under such conditions, which are quite normal in the "real" world.
great work Tora, both modeling & light are excelent, if you want a better render time keeping this quality, replace physical style by an HDR & the sun by an emiter, your benchmark will jump to the double!
Raph
Posted: Mon Dec 18, 2006 12:00 am
by PatSieb
excellent atmosphere
