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By Hervé
#262395
wonderful render Thomas... 8)
By killian2828
#262402
Fantastic render and materials!
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By Thomas An.
#272860
Image
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By Thomas An.
#272862
The new SSS system is much more powerful that the one in 1.6

(An early SSS test scene)

Image
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By Maximus3D
#272864
That is impressive Thomas :shock: what was the rendertime for that and what hardware did you render it with ? :)

Please do show more examples and tests if possible.

/ Max
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By 4 HeRo
#272865
Bestest 3D Orange Juice ever :D
By jespi
#272866
Really great Thomas!
By adman
#272895
Stunning Thomas, but how long and on what?
Can't wait to play with the new SSS.

Adman
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By ivox3
#272913
Impressive Thomas , ...but why didn't you decide to do the seemingly impossible milk render ? :)
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By Thomas An.
#272930
Guys, that was an early test. I never keep time tracking on such stuff.
The SSS received a couple of rounds of refinement after that anyway.
By pluMmet
#272946
The o.j. looks great :D
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By Eric Lagman
#272989
Nice OJ Thomas. Quick question. Regarding the liquid in glass diagram that you drew that was a great discovery quite a while back. Does the same approach apply with the "Glass" portion being sss material and the "Liquid portion being a standard dielectric. Say your cup was translucent plastic and inside was water basically. Hope that makes sense.
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By Thomas An.
#272991
Eric Lagman wrote:Nice OJ Thomas. Quick question. Regarding the liquid in glass diagram that you drew that was a great discovery quite a while back. Does the same approach apply with the "Glass" portion being sss material and the "Liquid portion being a standard dielectric. Say your cup was translucent plastic and inside was water basically. Hope that makes sense.
All bets are off with SSS (I doubt it works the same) ... but I have not really studied this to the same lengths as the regular liquid+glass.

[speculation]
Somehow I don't think the SSS calculation stops unless it encounters a corresponding exit surface. This means that once a ray enters an SSS volume it may keep producing SSS even if it encounters a sub-object (enclosed liquid) ... (as if it turns ON/OFF only when it encounters opposing normals of the same surface).
[/speculation]
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