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New render
Posted: Fri Oct 13, 2006 6:34 pm
by Maya69
Hello, i post a last render
i try a multilight render and i work for create video
i hope you like
All image was made cinema4d and vectorworks (execpt first)

Posted: Fri Oct 13, 2006 6:44 pm
by JTB
The first is my favorite, the second is very nice too, the other two show the greatness of multilight feature of Maxwell
What I don't like about No3, is that the ground lights, seem to be wrong, they should be more like a spot light, however I see a big area around them that has more light than I expected. Maybe i'm wrong, but I think there is a problem there...
Posted: Fri Oct 13, 2006 6:50 pm
by Maya69
for third i think is strange because i have a geometrie hide ( a big wall)
but i am agree is strange ( maybe a poly light have move for mistake)
i see
thank for comment
Posted: Sat Oct 14, 2006 2:22 am
by sandykoufax
Very nice renders.
question ; in your 2nd picture, the half-transparent tree is due to weightmap?

Posted: Sat Oct 14, 2006 2:35 am
by Maximus3D
The 2nd and 3rd one are good, but what's up with the transparent trees ?! it makes it look weird, either chop down the trees or remove the semi-transparency please.
Keep up the good work.
/ Max
Posted: Sat Oct 14, 2006 9:11 am
by SunlightRocker
I agree. The transparency really kills the image. It could look realistic, but with those transparent parts it doesnt.
If you change that, its really good.
Posted: Sat Oct 14, 2006 4:06 pm
by Micha
I like the artist way to mix photoreal rendering with 2D billboard objects and postwork. Great. An inspiration.
PS: From where did you got the nice 2D plants and people?
Posted: Sat Oct 14, 2006 4:34 pm
by Maya69
thank for comment
for the car is lowpolygon3d model (cost 80$)
for people is 1.2.3 caractere collection (turboquid)
for the transparence : My client wish a transparence tree ....
i use hdri + sun for the two (hdri map hyperfocal sunset 7)
a+