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Finally a finished rendering....
Posted: Wed Sep 06, 2006 10:28 am
by Cyberfish_Fred
14 hours on dualcore 3.2 Ghz
I have to use extreme high Watt values, 200.000 Wats to see the lights and shadows, is this normal?

Posted: Wed Sep 06, 2006 10:37 am
by Hys
hello
very nice model out there, is it the chair at hair cutter shop ? x)beware of the smooth groups on the leather part
for your light and shadows problems, try to set the scene unit scale to 1, and work in real scale

I hope it will solve it-
Posted: Wed Sep 06, 2006 12:06 pm
by Cyberfish_Fred
Thanks Hys, will try!
Have a nice day.
Posted: Wed Sep 06, 2006 12:44 pm
by hyltom
Pretty nice one...there is some meshing problem, not enough smooth.
About the shadow, you should try to work with a smaller emitter surface. and as Hys says, check your scale.
Posted: Wed Sep 06, 2006 1:06 pm
by Cyberfish_Fred
hyltom wrote:Pretty nice one...there is some meshing problem, not enough smooth.
About the shadow, you should try to work with a smaller emitter surface. and as Hys says, check your scale.
Thanks hyltom, will check it later today.
Posted: Wed Sep 06, 2006 6:38 pm
by thomas lacroix
nice evermotion chair render

Posted: Thu Sep 07, 2006 8:47 am
by Cyberfish_Fred
thomas lacroix wrote:nice evermotion chair render

true!
Posted: Thu Sep 07, 2006 9:55 pm
by jurX
...looks nice...what material is the red material?
Posted: Mon Sep 11, 2006 4:42 pm
by Cyberfish_Fred
jurX wrote:...looks nice...what material is the red material?
one of the velvets out of maxwells database

Posted: Tue Sep 12, 2006 11:43 pm
by MetinSeven_com
Ziet er goed uit Freddy!
Posted: Wed Sep 13, 2006 10:53 am
by Cyberfish_Fred
MetinSeven_com wrote:Ziet er goed uit Freddy!
Dank je, heb zo weinig tijd gehad voor maxwell, 'k ga maar eens vaker proberen iets te doen met maxwell!
Posted: Wed Sep 13, 2006 11:44 pm
by MetinSeven_com
Maxwell is da bomb when it comes to photorealism, only for fast and smooth 3ds Max integrated workflow for assignments I still use V-Ray a lot, and if it doesn't have to be really realistic I even use the good old Max scanline renderer every now and then. It renders fast as lightning compared to V-Ray and Maxwell.

Posted: Thu Sep 14, 2006 10:16 am
by Cyberfish_Fred
Mostly all my renderings are done with FPrime (
www.worley.com), very fast and very good quality!
Posted: Thu Sep 14, 2006 10:18 am
by MetinSeven_com
Yes, I've read good things about that. Worley creates great procedural textures as well, and I believe FPrime has great realtime options. But I guess it's only available for Lightwave isn't it?
Posted: Sun Sep 17, 2006 8:38 pm
by Cyberfish_Fred
MetinSeven_com wrote:Yes, I've read good things about that. Worley creates great procedural textures as well, and I believe FPrime has great realtime options. But I guess it's only available for Lightwave isn't it?
That's right, sorry bwoooi!