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Grass Simulation

Posted: Wed Sep 06, 2006 9:43 am
by Tyrone Marshall
Grass simulation using Maxwell Render, C4D and plugin DPIT Nature Spirit 3.1 to generate grass polygons.

The grass material consists of color image map, specular layer, and SSS.

Image

Posted: Wed Sep 06, 2006 12:44 pm
by sandykoufax
:shock: How many polygons?

Posted: Wed Sep 06, 2006 4:04 pm
by Tyrone Marshall
574,350 polygons for grass!

529 polygons for the landscape object underneath grass!

Posted: Wed Sep 06, 2006 5:05 pm
by JCAddy
Looks very square

Posted: Wed Sep 06, 2006 5:58 pm
by JTB
Hyperballad wrote:Looks very square
I agree, I prefer the blades from MAX, there is no rectangular grass...
Of course if you have a low polycount you should use it but keep it a little back, not like the picture you post here.

Posted: Wed Sep 06, 2006 6:59 pm
by DrMerman
Nice work Tyrone! Any chance we could get a quick render from above and a bit further away??

Cheers,
Dr Merman

Posted: Thu Sep 07, 2006 5:00 am
by Tyrone Marshall
DrMerman wrote:Nice work Tyrone! Any chance we could get a quick render from above and a bit further away??

Cheers,
Dr Merman
Hey Thanks Dr. Merman. I am working on a larger scene as this was just a test to see how kind of results I could get out DPIT 3.1 and C4D with Maxwell Render.

I'll post more work in the area as I roll them out!