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Vistalmar

Posted: Wed Aug 23, 2006 6:03 am
by insomnia3d
Wow, Long time... i need to scratch myself after this.
Here is the latest residential project done one of my clients. I am not too thrilled yet the time for this project was tight and i could not continue tweeking. I also had to pull the two adjacent buildings out of my..., i mean improvise them from photographs.
Hope you like them. They are architectural presentation shots so not too interesting, but i will be doing some more realistic camara angles for myself.

Image
Image

Posted: Wed Aug 23, 2006 6:05 am
by sandykoufax
Cool. 8) Is that sky a hdri background?

Posted: Wed Aug 23, 2006 6:09 am
by insomnia3d
I had to use a photograph. The HDRI looks pixelated i i cannot figure out why. The HDRI images are hig res but sitl pixelated.
Thaks :D

Posted: Wed Aug 23, 2006 6:17 am
by sandykoufax
Ah, then did you composed background after rendering finished?

Posted: Wed Aug 23, 2006 6:44 am
by insomnia3d
Oh, Bien Sure. Yes i did.

Posted: Wed Aug 23, 2006 6:55 am
by sandykoufax
Thank you for the answer, insomnia3d. :D

Posted: Wed Aug 23, 2006 7:24 am
by SunlightRocker
I like that insomnia3d. :D

Posted: Wed Aug 23, 2006 2:14 pm
by Leonardo
Good stuff 8)

Although :lol: the big tree seem a little beat up :lol:


leo

Posted: Wed Aug 23, 2006 2:40 pm
by jotero
yes very good stuff :wink:

ciao
torolf

Posted: Wed Aug 23, 2006 3:51 pm
by tom
Are there baked textures around?

Posted: Wed Aug 23, 2006 5:56 pm
by JCAddy
great renders.

Can you share how the trees were done? and also the grass /dirt materials look great, how were those done?

Thanks!

Posted: Wed Aug 23, 2006 6:08 pm
by tanguy
Right work insomnia ! :D
Maybe yyou should minimize the patern of the catwalk pattern ?
It seem to me a little bit hard.

Grat job ! I keep an eye on it fot sure...

:arrow:

Posted: Wed Aug 23, 2006 6:17 pm
by insomnia3d
Thank you all...
Leo- Ahurricane just went by :wink:
Tom- The adjacent buildings are the only textures that had light on them from the photograpsh. I will probably go back and model them in more detail later. I did not use any other baked texture maps.
Tanguy- you are right, i did not spend a lot of time on that street it was really an afterthougt.

Hyperballad- The grass is just a BSDF material with a weight map and two different color maps. I will submit it to the exchange along with the stucco. As far as the light i just use skylight and HDR refkections and then composed the background in photoshop.

Thanks :D

Posted: Wed Aug 23, 2006 10:19 pm
by JCAddy
Thanks :)