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Tattoo Paperweight

Posted: Mon Aug 21, 2006 2:46 pm
by silkp
This is my first full render out of Maxwell Render.

Still feeling my way around the edges, and lot's more to learn.

Image

Modelled in Maya 7
Texturing and Post in Photoshop
Rendered Maxwell Render - Sample Level 30 / Render Time 15 hours

Thanks for looking...

Spencer

Posted: Mon Aug 21, 2006 2:57 pm
by sandykoufax
Welcome to the sea of M~R, Spencer. :D

nice render!!! :)

Posted: Mon Aug 21, 2006 2:58 pm
by SunlightRocker
Hi & welcome.

I think it looks great for being your first render. The wood-teexture needs some work, but over all, good. Maybe it need to cook a bit longer.

Posted: Mon Aug 21, 2006 3:33 pm
by jurX
....yes, man a better woodtextur would make a big difference!

Posted: Mon Aug 21, 2006 3:55 pm
by -Adrian
I'd also increase the brightness and maybe add a more diverse reflection environment. The object itself is very nice!

p.s. One cool name you got there :)

Posted: Mon Aug 21, 2006 4:32 pm
by Maximus3D
First of all.. welcome to the forum Spencer, and to Maxwell :)

That's a nice start you got there, adjust some stuff the other guys mentioned and you nailed it.

Keep up the good work and post more stuff for us to see.

/ Max

Posted: Mon Aug 21, 2006 4:55 pm
by silkp
Thanks for the complements/feedback.

I'm not sure what you mean by a "better woodtexture", I thought it was pretty good... but I could be wrong, what would you improve about it?

I agree that the reflection environment could be more diverse, I'll try that next time (I've yet to play with the Skydome etc).

BTW : The object is from the tattoo I have on my left arm, and is my own interpretation of Celtic and Maori sybols for life.

Spencer

PS. Thanks about the name, I didn't have a choice but it's a good name to have.

Posted: Mon Aug 21, 2006 5:02 pm
by Maximus3D
What they mean about your woodtexture is that the current one appear heavily pixelated in your rendering and if you either use a bigger texture (highres resolution) or if you tile it somehow so you won't have the visible pixelization there.

/ Max

Posted: Mon Aug 21, 2006 5:04 pm
by ricardo
silkp wrote:Thanks for the complements/feedback.

I'm not sure what you mean by a "better woodtexture", I thought it was pretty good... but I could be wrong, what would you improve about it?
There is something in the texture showing big squares that ressemble pixelation, it's quite disturbing and it's strong right above your name.

Ricardo

Posted: Mon Aug 21, 2006 5:15 pm
by silkp
Ah, I see it now, I was thinking that may have been a bad reflection or not enough time for the image to 'cook'.

But on looking at my texture files, they are quite small and would probably cause that pixellation.

Thanks guys....

Spencer

Posted: Mon Aug 21, 2006 7:10 pm
by jurX
...so look here for some bigger one :wink:

http://www.animax.it/animax/Textures.htm

cu jurX

Posted: Mon Aug 21, 2006 8:04 pm
by silkp
Thanks ... I think I got one that will work....

Spencer

Posted: Tue Aug 22, 2006 5:04 pm
by ivox3
Spencer, ....Welcome.

Ditch the textures. Make a white diffuse and apply it to everything.

Break out sky dome, sunlight, emitters and practice. Create common scenarios and setups.

I said ditch the textures for now, ....because it's best you focus on determining how maxwell handles light. That's what this is all about anyhow.

Photo-renders begin here ........ :)