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Optique Store
Posted: Wed Apr 13, 2005 5:22 am
by Jun In Gi
please c&c
Maxwell 1.1.32 alpha
there are so many noise.
all image almost render time more 24h, sample level 16
Posted: Wed Apr 13, 2005 8:10 am
by Hervé
very cool, but so grainy...
how many emitters do you have ? from my tests, if you increase polygons in emitters, render time will start to fly...
Posted: Wed Apr 13, 2005 8:35 am
by Jun In Gi
thanks Hervé
yes....i know there are so many noise.
but i have experienced so many reder time doing this current work.
as i remeber, high render time was 36hr.
even if i take a long time to render, that reason in which include
so many grainly and noisey, i think there are many include glass in my scene.
total emitter : 64 - Celling light . you can see the white emitter.
Posted: Wed Apr 13, 2005 8:41 am
by Hervé
Could you tell me how many polys each emitter has... is it just simple triangles ?, or something like round multi polys emitters..?
BTW, did you model all these sunglasses..? how many total polygons in your scene...?
Looks really cool...

Posted: Wed Apr 13, 2005 9:06 am
by Jun In Gi
thanks
ofcourse. no problem.
emitter object have only one surface like plane
and eyeglass is picture. i composed eyeglass using Lasso tool in PS
Posted: Wed Apr 13, 2005 9:18 am
by Hervé
Hey Thanks a lot for sharing...
Hervé

Posted: Wed Apr 13, 2005 11:59 pm
by yadikrisnadi
Hi Jun, nice lighting. Did you make 3d model for all sunglasses & give them dielecric material?
Posted: Thu Apr 14, 2005 2:02 am
by Jun In Gi
thanks guys
Did you make 3d model for all sunglasses & give them dielecric material?
all sunglasses is picture, i composed in PS
Posted: Fri Apr 15, 2005 2:56 pm
by tom
^---- aha... here's a sample...
the one comes here, creates a forum account, enters the forum and calls this renderer "a shit"
cool... we now learned,
so friends hey stop using maxwell,
let's all together use vray...
look our friend warned us

Posted: Fri Apr 15, 2005 3:02 pm
by Maya69
vray is good render
maxwell is a beta render but i m sorry the transportation light in maxwell is the best
and in outdoor vray is a small player
yes i agree nl should give account for only licence user
nb
for beetwen vray and brazil vray is a small player
Posted: Fri Apr 15, 2005 3:03 pm
by iker
Thanks kurt_hectic_pl > for open my eyes! >now I see the light!
...and it bounces a lot!

Posted: Fri Apr 15, 2005 3:05 pm
by rivoli
well tom, sooner or later it happens with any renderer or software or whatever an online forum is about. i was just surprised these kind of posts hadn't appeared yet.
happy trolling kurt_whatever from warsaw, poland.
Posted: Sat Apr 16, 2005 3:43 am
by Jun In Gi
comparing Maxwell to the other gi render have nothing to found mean.
because as NL team says, Maxwell is 'New concept'.
yeah...what is that mean?
i think one of the most maxwell's big feature is having spectral color.
this can allow us make more and more real thing like real world's.
that points why maxwell make looks reality in which include real atmoshpere and etc.
but ofcourse! current maxwell's problem is long long~~ rendering time and noise.
nevertheless, why we to be maxwell user?
that is reality!
sorry my bad english