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Mark M Gallery (updated 01-04-07)

Posted: Sat Jul 08, 2006 2:36 am
by MarkM
version 1.1
** these two renders are the same house as below, I wanted to try a doing a better roof texture as well with creating an better image over all.
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version1
(These paver projects I didn’t have much time to work on… so there are a lot of things that could have been improved on.)
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Beta
Hutchs (Thinking about re-rendering them to get rid of the noise.)
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Comments and critique is always welcome.

Thanks for looking,
Mark

Posted: Sat Jul 08, 2006 3:21 am
by Jozvex
Ooo all very nice! I know it's probably just a time thing but it would be SO cool if the roof tiles were actually modelled tiles. It would really add to it.

Posted: Sat Jul 08, 2006 6:28 pm
by Leonardo
I like the v1.1 :D Although I would have used a more omogenious texture for the shingles...

leo

Posted: Mon Jul 10, 2006 2:23 am
by MarkM
Thanks Jozvex and Leo for the replies,

One of the main problems I have is getting a decent asphalt shingle roof texture to look right. I did think about modeling them before but wasn’t sure if that would be over kill so to speak.... Maybe I’ll try out a few other shingle textures and get your guys input on them. :D

Thanks again,
Mark

Posted: Mon Jul 10, 2006 5:26 am
by sandykoufax
Wow, first 2 images are really great!!! :D

Posted: Mon Jul 10, 2006 6:39 am
by Tyrone Marshall
Mark, nice work here! I have one suggestion, use the AGS glass on any glass surfaces that are to be viewed from outside the structure. You will get the most wonderful looking architectural glass!

Posted: Tue Jul 11, 2006 7:10 am
by MarkM
Thanks Sandy

Hi Tyrone,
Thanks for the comments. If I’m not mistaken I thought I used AGS Glass, I set the reflective to 100 and the reflectance to white… so that I could get the blue sky to reflect in the windows… you think that was a no no?

Thanks again,
Mark

Posted: Tue Jul 11, 2006 2:16 pm
by Leonardo
One more thing... the landscape :lol:

I think your rendering is missing a little more spark in the landscape... it looks like the owner decided to do it himself, instead of hiring an Land.Arch. plus some good labor :lol:

BTW grass looks incredible... how did you make it? :shock:

leo

Posted: Wed Jul 12, 2006 10:03 am
by MarkM
Hey Leo,
As you can tell I’m not a landscaper :lol:
I really don’t have a big vegetation library yet so I’m still working on it.

The grass is from an old render done in flamingo using a material called heath grass, I like the grass so much that I post process it into my Maxwell renders. For around the sidewalk and such I use the clone stamp with a brush called “Dune Grass” size set to around 10. I think it adds a nice touch :wink:

Posted: Wed Jul 12, 2006 2:35 pm
by Leonardo
Yes, vegetation is a hard one... Right now, I'm doing some tests on Vegetating my renderings :D

but I have a limited surply of useful vegetation :( So I have to become very creative :lol:


leo

Posted: Fri Dec 08, 2006 9:59 am
by MarkM
Hey guys, updated with the cologne bottle... one thing I wish I would have done a better job on the lighting setup.

Posted: Fri Dec 08, 2006 3:24 pm
by Maximus3D
Lotsa good looking renderings Mark, it shows that you know what you're doing :)

/ Max

Posted: Fri Dec 08, 2006 3:40 pm
by CJElven
The atomiser on the top looks almost like a photo that was added. Probably just the lighting setup. But the bottle itself turned out really really well. Great job!

Edit: After looking at this again, I realize why the atomiser looks "added in." It's because of its outline that make it look like it was pasted into the picture, instead of being a part of it. I don't know where those lines came from (a really odd lighting setup?) but if you remove those somehow, I think it'll make the picture look better. Imho, of course.

Posted: Sun Dec 10, 2006 3:45 am
by Thomas An.
Very good looking gallery Mark ! ... and I like the grass too.

Posted: Thu Dec 14, 2006 6:59 pm
by MarkM
Thanks for the comments guys!

CJElven,
Yea I think it’s from my lighting setup, I’m going to try a few different lighting setups on it when I get a change. Thanks for the comment.

Updated with the fan render.


Cheers,
Mark