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Mark M Gallery (updated 01-04-07)
Posted: Sat Jul 08, 2006 2:36 am
by MarkM
version 1.1
** these two renders are the same house as below, I wanted to try a doing a better roof texture as well with creating an better image over all.
version1
(These paver projects I didn’t have much time to work on… so there are a lot of things that could have been improved on.)
Beta
Hutchs (Thinking about re-rendering them to get rid of the noise.)
Comments and critique is always welcome.
Thanks for looking,
Mark
Posted: Sat Jul 08, 2006 3:21 am
by Jozvex
Ooo all very nice! I know it's probably just a time thing but it would be SO cool if the roof tiles were actually modelled tiles. It would really add to it.
Posted: Sat Jul 08, 2006 6:28 pm
by Leonardo
I like the v1.1

Although I would have used a more omogenious texture for the shingles...
leo
Posted: Mon Jul 10, 2006 2:23 am
by MarkM
Thanks Jozvex and Leo for the replies,
One of the main problems I have is getting a decent asphalt shingle roof texture to look right. I did think about modeling them before but wasn’t sure if that would be over kill so to speak.... Maybe I’ll try out a few other shingle textures and get your guys input on them.
Thanks again,
Mark
Posted: Mon Jul 10, 2006 5:26 am
by sandykoufax
Wow, first 2 images are really great!!!

Posted: Mon Jul 10, 2006 6:39 am
by Tyrone Marshall
Mark, nice work here! I have one suggestion, use the AGS glass on any glass surfaces that are to be viewed from outside the structure. You will get the most wonderful looking architectural glass!
Posted: Tue Jul 11, 2006 7:10 am
by MarkM
Thanks Sandy
Hi Tyrone,
Thanks for the comments. If I’m not mistaken I thought I used AGS Glass, I set the reflective to 100 and the reflectance to white… so that I could get the blue sky to reflect in the windows… you think that was a no no?
Thanks again,
Mark
Posted: Tue Jul 11, 2006 2:16 pm
by Leonardo
One more thing... the landscape
I think your rendering is missing a little more spark in the landscape... it looks like the owner decided to do it himself, instead of hiring an Land.Arch. plus some good labor
BTW grass looks incredible... how did you make it?
leo
Posted: Wed Jul 12, 2006 10:03 am
by MarkM
Hey Leo,
As you can tell I’m not a landscaper
I really don’t have a big vegetation library yet so I’m still working on it.
The grass is from an old render done in flamingo using a material called heath grass, I like the grass so much that I post process it into my Maxwell renders. For around the sidewalk and such I use the clone stamp with a brush called “Dune Grass” size set to around 10. I think it adds a nice touch

Posted: Wed Jul 12, 2006 2:35 pm
by Leonardo
Yes, vegetation is a hard one... Right now, I'm doing some tests on Vegetating my renderings
but I have a limited surply of useful vegetation

So I have to become very creative
leo
Posted: Fri Dec 08, 2006 9:59 am
by MarkM
Hey guys, updated with the cologne bottle... one thing I wish I would have done a better job on the lighting setup.
Posted: Fri Dec 08, 2006 3:24 pm
by Maximus3D
Lotsa good looking renderings Mark, it shows that you know what you're doing
/ Max
Posted: Fri Dec 08, 2006 3:40 pm
by CJElven
The atomiser on the top looks almost like a photo that was added. Probably just the lighting setup. But the bottle itself turned out really really well. Great job!
Edit: After looking at this again, I realize why the atomiser looks "added in." It's because of its outline that make it look like it was pasted into the picture, instead of being a part of it. I don't know where those lines came from (a really odd lighting setup?) but if you remove those somehow, I think it'll make the picture look better. Imho, of course.
Posted: Sun Dec 10, 2006 3:45 am
by Thomas An.
Very good looking gallery Mark ! ... and I like the grass too.
Posted: Thu Dec 14, 2006 6:59 pm
by MarkM
Thanks for the comments guys!
CJElven,
Yea I think it’s from my lighting setup, I’m going to try a few different lighting setups on it when I get a change. Thanks for the comment.
Updated with the fan render.
Cheers,
Mark