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deadalvs' lair

Posted: Thu Jun 29, 2006 1:24 am
by deadalvs
my image gallery

only final renderings / semester end work

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Image
iLife hotel; semester 6 architecture, ETH zurich, prof. Sik


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iLife hotel; semester 6 architecture, ETH zurich, prof. Sik


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bar and hairdresser's place (CMYK); diploma rendering for a collegue, ETH zurich, prof. Sik

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deadalvs

Posted: Thu Jun 29, 2006 1:50 am
by jdp
very effective! I can't choose which one I like better....:D

Posted: Thu Jun 29, 2006 7:58 am
by jotero
WOW... very nice work deadalvs :shock:

Posted: Thu Jun 29, 2006 10:04 am
by JM_Ataide
Good work. Nice images.

How did you make that grass in the exterior shot?

Posted: Thu Jun 29, 2006 12:27 pm
by sandykoufax
Very nice renders!!! :D :D

Posted: Thu Jun 29, 2006 2:42 pm
by jonathan löwe
2nd one ist fantastic! the first one has a bit of a modell-look to me, maybe because of the DOF...

and as mentioned above, the gras is very well done! any words about how you did it? pleeeeease :-)

best regards

Posted: Thu Jun 29, 2006 5:25 pm
by JCAddy
I like the first one best. Great work mate.

Posted: Thu Jun 29, 2006 8:25 pm
by CJElven
The only 2 "downs" I can see is the polygons on the bar/hairdresser's curving centerpiece, and a lack of lines in the hardwood flooring in the first pic. But the woodgrain is so beautiful and subtle, I don't think I care. Great work!

Posted: Thu Jun 29, 2006 11:32 pm
by deadalvs
thanks guys. very appreciated !

i'm looking forward to putting more and more images here. i really have no time to make my own large projects, so most of the renders are/will be renderings of my actual study work.
i have so many pictures in my vision, but time's rare in this world !

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JM_Ataide wrote:Good work. Nice images.

How did you make that grass in the exterior shot?
1) build grass plane in nurbs
2) add maya fur preset grass and tweak the parameters until a satisfied picture is reached. then render the beauty pass (color with shadows) and the alpha pass.
3) in photoshop, tweak the colors again (curves, contrast, ...) to mimic the best color representing the desired «feeling» in the architectural context.
4) the grass is not rendered in maxwell, so sorry. :)
CJElven wrote:The only 2 "downs" I can see is the polygons on the bar/hairdresser's curving centerpiece
You mean the strongly visible polygonal revolving path to create the mushroom?
this is totally desired and shows also the strict way that the construction of the form would be achieved. so these parts would be 30 cm in width and follow a paraboloid curve towards the outer end with the windows which is especially good with these «mushroom» constructions. of course, the angle between the boards gets smaller and thus is less appearing in the outer zone.
--> she wanted it like this.

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deadalvs

Posted: Thu Jun 29, 2006 11:36 pm
by deadalvs
here are the photos from my laser cut cartboard model 1:500

Image

Image

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guess where the views in the renderings are placed in the physical model !

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deadalvs

Posted: Tue Sep 26, 2006 9:42 pm
by deadalvs

Posted: Sat Feb 03, 2007 11:57 pm
by deadalvs
8th semester:

final renderings of my horse sport center

Image

Image

Posted: Wed Jun 27, 2007 11:15 pm
by deadalvs
my diploma renderings:
professorship Sik

my design of the «erweiterungsbau kunsthaus zürich». a fictional addition of exhibition space for zurich's art museum.

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interior exhibition space
Image

exterior perspective from the «kunsthaus»
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courtyard with glowing cubes for sitting and sculptures [trees rendered]
Image

Posted: Wed Jun 27, 2007 11:20 pm
by deadalvs
diamond forest
Image

Posted: Wed Jun 27, 2007 11:23 pm
by JCAddy
None of the images are working for me now.