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Surreal Structures V1 and V1.1 Renders
Posted: Thu Jun 29, 2006 1:04 am
by Frances
Posted: Thu Jun 29, 2006 1:48 am
by jdp
great frances! very nice mood, could be not as nice as beta but it's pretty darn nice anyway...

Posted: Thu Jun 29, 2006 8:00 am
by jotero
I like it

very nice work Frances

Posted: Thu Jun 29, 2006 8:11 am
by mverta
Frances, the only thing I see here that could make a big difference right away would be non-uniform sheen on your materials. Your wood and that... what is it, granite?... dark strip at the top of the image start to read false when the speculars have absolutely nothing breaking them up. Even the most "coated" surface has a touch of variation on its surface. The best way to do this is by weightmapping the "sheen" layer with an inverse on the base layer, so that you're only getting sheen in certain places, or with varying intensities. That will take some of the "perfect" out of the image and give it a bump. Also, the stone tiling could probably use with a lot more bump, or a "convert bump/displacement map to geometry" if Max supports such a thing, like Maya does.
_Mike
Posted: Thu Jun 29, 2006 12:14 pm
by Frances
Thanks jdp and jotero.
Thanks for the tips Mike, although maybe they would have been helpful in the WIP thread I posted, rather than now. This thing is "done done". Like an overcooked steak.
http://www.maxwellrender.com/forum/view ... hp?t=16751
Posted: Thu Jun 29, 2006 12:19 pm
by mverta
..for next time, then.
_Mike
Posted: Thu Jun 29, 2006 12:32 pm
by sandykoufax
Very nice and clean render.

Posted: Thu Jun 29, 2006 2:37 pm
by Frances
u.biq wrote:Hi Frances, just a teaser : why did you choose M~R for this job ?
It this a trick question?

Posted: Thu Jun 29, 2006 4:00 pm
by glebe digital
I like it Frances.

rendertime?
Posted: Thu Jun 29, 2006 4:41 pm
by Frances
Thanks Stuart.

The render time for the original is 11.5 hours. I just posted a link to the same render after 27hr10min. 16 hours makes quite a difference.
u.biq

I used Vray for the production render, which wasn't of this view at all. It was a cut-away view looking the other way. If I can get bump-mapping and shinyness the way I want them, I'll consider using Maxwell in the future for production. It will depend on the lighting situation though.
Posted: Sun Jul 02, 2006 5:33 pm
by Frances
Gallery updated.
Posted: Mon Jul 03, 2006 3:11 am
by giacob
both render are quite good but the latter looks better and warmer to me
Posted: Mon Jul 03, 2006 3:27 am
by hyltom
Personaly, i find the last rendering too dark in some area (near the cushion). Try to lower the burn setting (0.2 or less) and set the gamma to 2.4, then increase the shutter speed to get the same lighting as before. After doing that, the contrast will be much better (the beta feeling will be back). This process help to calibrate the contrast of the white and the black...i don't know how to explain

. The best is you try and tell me what you think about it.
Posted: Mon Jul 03, 2006 7:29 am
by bugyboo
much much better..
very nice render,, keep it up.
Posted: Mon Jul 03, 2006 7:51 am
by Hervé
That looks very good Fran... but I have to say the flowers look like the ones you usually take to the cemetary.. no..? atleast here... dunno about US...
anyway.. great renders... !
Hervé