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A look out the window

Posted: Tue Jun 20, 2006 3:12 am
by Voidmonster
Image

The ugly yellow guy shows up again.

This orignally started as an experiment to try and get the material type that Michael was looking for over in this thread: http://www.maxwellrender.com/forum/view ... hp?t=16435

JD came in and figured it out so fast though, that I just ended up going off on a bunny-trail of my own, and I ended up with this.

Rendered off and on for a couple days, up to SL 17 or so. I think. Maybe.

Posted: Tue Jun 20, 2006 11:45 am
by AndreD
cool 8)

Posted: Tue Jun 20, 2006 1:57 pm
by michaelplogue
Very nifty! So what was your trick? Sorta looks like a bump map.....

Posted: Tue Jun 20, 2006 3:31 pm
by ivox3
That looks perfect, .......aside from the creepy guy who apparently just stays inside all day long, looking at people through this queer little window. :lol:

Really though, .....the glass turned out nice. Transmittance only, was it? :)

Posted: Tue Jun 20, 2006 3:37 pm
by JDHill
Yes...agree with the others...it's great, Zak 8) ...and more than a little disturbing. :twisted:

Posted: Tue Jun 20, 2006 7:17 pm
by aitraaz
Looks great!! But that guy needs to get out more, enjoy the splendors of nature!! Squirrels!! Bunnies!! Fishies!! :)

Posted: Tue Jun 20, 2006 8:05 pm
by Voidmonster
Thanks everyone. :)

The window glass is a six-sided object that's about 200mm thick. Regular glass characteristics, minus dispersion. I mapped a scanned bit of Victorian decorative art as both bump and roughness.

Posted: Tue Jun 20, 2006 8:41 pm
by andretto
man, that's sweet, especially that glass! :shock:


ciao,
Andrea

Posted: Tue Jun 20, 2006 10:22 pm
by JCAddy
ok so would this work similar for glass block?

can you explain how to do this?

great render.

Posted: Tue Jun 20, 2006 11:59 pm
by Voidmonster
Hyperballad wrote:ok so would this work similar for glass block?

can you explain how to do this?
It's very simple.

I use this image:
Image

Reflectance 0 is set to 200,200,200
Reflectance 90 is set to 0,0,0
My image map is put into the Transmittance channel inverted.
Attenuation is set to 1cm
IOR is set to 1.52, and there is no dispersion.

Roughness is set to 10 and mapped with the image, also inverted.
Finally, the image is in the bump channel with a value of 1 (which may need to be different with the image posted here, as it's a bit lower res).

That's all there is to it.

For fun, here's a detail picture of the figure in the image:
Image

He's a Poser model that I mangled ages ago. He got called out of retirement because I wanted a person for scale in some pictures I was working on and how he's just showing up more often. If I'm gonna keep using him, I should probably at least fix his UV maps so that the textures on his torso aren't getting distorted like that.

Posted: Wed Jun 21, 2006 5:20 pm
by JCAddy
Thank you very much void.

Posted: Wed Jun 21, 2006 5:22 pm
by ivox3
Man, that dude is disturbing. :lol:

Posted: Wed Jun 21, 2006 5:29 pm
by JCAddy
ok so i'm getting weird results. Shiny black w white inlay of th epattern. Nothing like what you have.

that character looks great btw.

**EDIT** Nevermind, i'm a moron and forgot to invert one of the slots. Looks great.

Posted: Wed Jun 21, 2006 7:56 pm
by michaelplogue
Ahhh... The joys of a self-administered appendectomy.... Always puts a smile on my face... :P

Thanks for the settings Voidmonster! I'll be bookmarking this post for future reference!

Posted: Wed Jun 21, 2006 8:39 pm
by ivox3
Ahhh... The joys of a self-administered appendectomy.... Always puts a smile on my face...
He seems to be enjoying it, .....who knew it could be so fun !