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update
Posted: Mon Jun 12, 2006 5:06 pm
by keithg
heres the changes... the glass looks almost like its not there, very low transmission.

Posted: Mon Jun 12, 2006 5:32 pm
by kkm
light is very nice and top. but texture isn't good.
kkm
Posted: Mon Jun 12, 2006 6:34 pm
by keithg
ok, which texture?

Posted: Mon Jun 12, 2006 8:14 pm
by Mihai
Are you using AGS glass for the window, or regular glass?
Posted: Mon Jun 12, 2006 10:50 pm
by keithg
AGS standard. I actually meant to add this to the end of my last thread, so it probably doesnt make sense out of the blue like this
Last time around i guess my transmission was to large, now its to small im guessing

Posted: Mon Jun 12, 2006 11:44 pm
by Mihai
I don't think AGS uses transmittance. It is a two bsdf material, one which is invisible and the other which is opaque. By mixing the two you get a transparent material, which is also reflective, but doesnt create caustics so it's faster. To get it more reflective just increase the weighting of the reflective bsdf.
Posted: Tue Jun 13, 2006 4:21 am
by keithg
whoaaa... ok that makes sense! this whole time ive been reading the manual on transmittance. I was messing with the transmittance values of the AGS_Dielectric_basic material, and NOT the weight maps... thanks Mihai