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Forest Cabin

Posted: Fri Jun 02, 2006 7:19 am
by keithg
This scene started out as a clipmap test... :D
What do u think?
Rate
Composition
Realism
Image[/img]

Posted: Fri Jun 02, 2006 7:27 am
by keithg
different angle
different time of day
Image

Posted: Fri Jun 02, 2006 8:04 am
by sandykoufax
Wow, really great image!!!! :D
What's your tree?
but IMO, your straw-thatched roof(right?) is look like a just map and too flat. :wink:

Posted: Fri Jun 02, 2006 8:21 am
by keithg
thanx sandy... ive seen your work, great stuff!!!
Trees are Dosch 3d models
Actually, the roof is an old slate roof texture, i just think it is a little over exposed? :oops: i have a very high bump value, maybe i just need to model the roof but poly count is high as is (1,498,979 triangles)

Posted: Fri Jun 02, 2006 8:21 am
by Thomas An.
Good texturng effort overall !

A couple of points:
The metallic parts of the barrel are too clean (too vivid).
The branches texture of the left tree seems to stretch and the leaves have a slightly flat look.

Posted: Fri Jun 02, 2006 8:26 am
by ivox3
I think it's pretty impressive, but maybe suffering from an overall greenish /yellow cast.

Maybe a little correction .........
Image

Posted: Fri Jun 02, 2006 8:32 am
by keithg
ivox3 ... yep, i believe your right. i didnt do any post to the image... i was kinda going for the look of the sun low in the sky shining on the front face of the cabin

Posted: Fri Jun 02, 2006 8:35 am
by ivox3
Yep, I saw that, .....but didn't really see the sun as evident on the other objects .........so I thought that the cabin texture might of been from an overly bright map. ...... so I tried to blend it in a little. :)

Posted: Fri Jun 02, 2006 8:36 am
by keithg
i've read about the issues of getting light through the glass to maybe light up the inside a little.. but how can i improve the look of the glass of this cabin?

Posted: Fri Jun 02, 2006 8:37 am
by ivox3
I believe you would just have to use an AGS material, .....although, I haven't tried them as of yet. So, ....no expert here on that subject.

but a little light in there would be a nice touch.

Posted: Fri Jun 02, 2006 8:38 am
by bugyboo
very clean and nice render :o 10.5/10 :D

Posted: Fri Jun 02, 2006 8:39 am
by keithg
ivox3
PostPosted: Fri Jun 02, 2006 6:37 am Post subject:
I believe you would just have to use an AGS material, .....although, I haven't tried them as of yet. So, ....no expert here on that subject.

:wink: the glass has an AGS basic material on it :(

Posted: Fri Jun 02, 2006 8:40 am
by ivox3
well, something is up ........ I've seen such nice renders with it in use.

Posted: Fri Jun 02, 2006 8:44 am
by keithg
i think i may have attenuation way too high?

Posted: Fri Jun 02, 2006 8:46 am
by ivox3
time for a re-render ? :lol: