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Lost coin.

Posted: Mon May 22, 2006 5:12 am
by Boris Ulzibat
2h SL-14,5 on PowerMac G5 Dual 1,8 + 3Gb RAM.
C&C welcome!
Image

Posted: Mon May 22, 2006 5:50 am
by sandykoufax
Wow, cooooool 8) 8) 8)

Posted: Mon May 22, 2006 6:21 am
by Miles
Nice render of the coin, but the ground needs to have the same focal distance - unless that's the lost bit :)

Posted: Mon May 22, 2006 6:26 am
by Boris Ulzibat
Miles wrote:Nice render of the coin, but the ground needs to have the same focal distance - unless that's the lost bit :)
Hmm... What do you mean?

Posted: Mon May 22, 2006 6:30 am
by arch4d
:shock: man, that coin is huge, almost as big as the stones of the pavement...
how could this one get lost ? :lol:

nice mat anyway...

Posted: Mon May 22, 2006 6:40 am
by Miles
Boris,

The near half of the coin is in focus, but the stones at the equivalent distance are not. I'm not criticising it as an image, it's just that it's not photoreal....

Posted: Mon May 22, 2006 6:48 am
by mverta
The texture map for the stones is way out of resolution which is giving the impression it's out of focus, I think... also, you really need to map the edge of the coin cylindrically because the planar map stretching is killing realism.

_Mike

Posted: Mon May 22, 2006 1:13 pm
by Boris Ulzibat
Miles wrote:Boris,

The near half of the coin is in focus, but the stones at the equivalent distance are not. I'm not criticising it as an image, it's just that it's not photoreal....
mverta is right. I just dont have a texture good enough.
I just can't imagine how can the M~W render produce an image with different focus on the same distance, that's why i didn't understand you :)

Posted: Mon May 22, 2006 1:14 pm
by Boris Ulzibat
mverta wrote:The texture map for the stones is way out of resolution which is giving the impression it's out of focus, I think... also, you really need to map the edge of the coin cylindrically because the planar map stretching is killing realism.

_Mike
You are right. thanks!

Posted: Mon May 22, 2006 2:00 pm
by Miles
Boris Ulzibat wrote: mverta is right. I just dont have a texture good enough.
I just can't imagine how can the M~W render produce an image with different focus on the same distance, that's why i didn't understand you :)
I wasn't sure what was happening either :)

Now it's clear...

Miles