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Horizon - V1 Render.

Posted: Thu May 11, 2006 1:36 am
by michaelplogue
(Deleted by Author)

Posted: Thu May 11, 2006 1:39 am
by aitraaz
:D Lovely! Great 'photoshope' work too. Water looks perfect, very nice figure as well 8)

Posted: Thu May 11, 2006 1:58 am
by andretto
inspiring as always, michael
thanks

:)

Posted: Thu May 11, 2006 2:24 am
by lsega77
Truly great stuff!

You seems to have a knack for creating pieces with such incredible mood and atmosphere Michael. I could take this image and interpret it in so many ways.... Just seems to strike a definite chord with me....

Artwork...

Luis

Posted: Thu May 11, 2006 4:25 am
by ivox3
that's pretty dang cool Michael.

PS or not, .......I can appreciate the stylization. :)

Posted: Thu May 11, 2006 10:28 am
by glebe digital
Why do your images always leave me in a contemplative mood? mighty fine Michael. :) 8)

Posted: Thu May 11, 2006 11:52 am
by jdp
I love your dedication to composition and mood.
one of the best work I see from you, I really like your vision... :)

Posted: Thu May 11, 2006 1:51 pm
by jotero
WOW...very nice Michael :)

Posted: Thu May 11, 2006 3:36 pm
by sampson
...great piece, excellent atmosphere.

Posted: Thu May 11, 2006 3:59 pm
by piroshki
Michael - Great looking render. I've been trying some renders with water + horizon... so I have some comments/questions. Please bear in mind that the effects I am pointing out may (and probably are) your artistic choices, and not shortcomings in the render!

- the reflections in the water close the camera look somewhat odd to me, as one doesn't really understand the source. From what I can tell it is either something lying under the water, or its reflecting a sun/light source above. Either way the cyan in the light looks very different than the overall mood.

- the waves seem to end suddenly as you move towards the horizon. Again, this may be artistic license... :) I'm just hitting the same issue with my waters/horizons, and i'm ending up with massive "ground planes" that go very far... Is your effect intentional? Are the waves on a ground plane, and the water beyond it part of your background?

- are you using an HRDI background and illumination?

P.

Posted: Thu May 11, 2006 6:04 pm
by kkm
very nice.

too many bloom for me.

kkm

Posted: Thu May 11, 2006 7:48 pm
by iandavis
michaelplogue

did you render out a zbuffer map for photoshop... or did you put the whole thing in a big glass object? How did you accomplish the fog?

huh? How did ya? Huh? How did ya?

:)

btw... I love the image.. was it for a client, or personal work?

Posted: Fri May 12, 2006 2:43 am
by michaelplogue
Thanks all! Appreciate the comments!

Aitraaz - Yep: Ye olde Photoshope.... :oops: Thanks!

andretto - Many thanks!

lsega77 - Glad you like it!

ivox3 - Thanks! (PS is my friend - hides a lot of errors. :wink: )

glebe - I guess this means that I'm doing something right for a change...
:oops: Thanks!

jdp - You'd be surprised at how random my processes are when throwing together a scene.... Thanks!

jotero - appreciate the compliment!

sampson - Thanks!

piroshki - Thanks!

The reflection in the foreground was acutally accidential. In reality, one of my 'fog' objects near the camera intersected the water, so it's actually a refraction of that. When I first did some test renderings I couldn't figure out where in the heck it was coming from. But I ended up liking it - sorta looks like foam from a breaking wave, so I left it in.

You caught me! You are absolutely correct about the waves ending in the distance. I used the 3ds Max displacement modifier to create the waves in the foreground. As I progressed putting together the scene, I decided I needed more water in the distance so I added a simple large box with just a bump map. I didn't realize until after the render was done in the morning that I set the bump value way too low. :oops: For the water I used a box instead of a plane in order to get more realistic refraction. There's a "ground" plane just underneath to keep the light from coming through from below.

No HDRI - Just physical sky with sun - plus my volume fog cheat.

kkm - Thanks.

iandavis - Thanks for the compliment!

No Z-depth for this one. The fog effect was created using numerous foggy glass panes with the Nd set to 1 and no reflections. In this particular scene, I used 22 fog planes, evenly spaced from the camera to the farthest figure. I just played with the roughness of the material until I acheived the density of fog I was looking for. Although I didn't use it for this one, you can use a texture map in the roughness slot in order to create a patchy fog effect as well.

All of the stuff I do is purely as a hobby in my spare time - keeps me sane (for the most part) :roll: . Surprisingly enough (at least to me), I have actually started selling some of my pieces - mostly to folks at work. I had printed some of my images on the office color laser printer just to see how they would come out. A bunch of people saw them sitting on my desk, and all of a sudden I was getting swamped with requests. One lady from my office just bought five of my pieces. :shock: (I think she may need to see a shrink....!).

So now, I've set up an account with Shutterfly - which is a really great print service - and have been constantly ordering prints. I even had them print out some catalogs and coffee table bound books (already sold several of those).

I work at the US Embassy in Colombia, and they are always setting up art shows for local artists. I guess word has gotten around, and now they want to do a showing of my work. Yikes! :oops:

Maybe I do have a future in this after all..... :wink:

Thanks again for all of your compliments! It's because of all of your support, inspiration, and honest criticisms that kept me at this and steered me to get to where I am now.

Posted: Fri May 12, 2006 3:45 am
by iandavis
michael, I have to admit, that's a pretty creative way to generate fog. any idea about the render hit? if any?

do you have a website, I'd like to see more of your werk

ian

Posted: Fri May 12, 2006 4:16 am
by michaelplogue
I didn't really pay any attention to the final rendertime. Though usually a five minute render at a low resolution will clear up enough for me to get a good idea what the final result will be. I usually just put a realy high time setting and let my final renders go overnight and sometimes throughout the day while I'm at work. I'll start with the postwork whenever, as noise isn't much of an issue in the end - it's sometimes even preferable.

I set up a quick freebee site at http://nws.carbonmade.com/ ... I may eventually set up something more permanent someday.