Page 1 of 2
bunch of chairs (more and more chairs and models)
Posted: Thu Mar 24, 2005 12:21 pm
by rivoli
i know it couldn't possibly be more obvious, but i needed to model a couple of wassily chairs for an interior i'm working on, so i thought it'd have been a good way to test 1.1.30. nothing fancy then but i like the overall image feeling.
18 samples reached in about seven hours on a single P4 1 gig ram.
Posted: Thu Mar 24, 2005 12:24 pm
by smeggy
The chrome bump is a little heavy but still very nice. Good shading and reflections

Posted: Thu Mar 24, 2005 4:00 pm
by rivoli
thanks for your comments. i agree, the bump is maybe a bit too much, i was looking for a old/scratchy chrome look or something like that at least.
neckmasher, it's plain polymodelling.
Posted: Thu Mar 24, 2005 5:42 pm
by Tyrone Marshall
rivoli wrote:thanks for your comments. i agree, the bump is maybe a bit too much, i was looking for a old/scratchy chrome look or something like that at least.
neckmasher, it's plain polymodelling.
Change the roughness U and V values for less polished chrome look.
Posted: Thu Mar 24, 2005 5:53 pm
by rivoli
thanks for the tip tyrone, that metal actually has a slight roughness.
Posted: Thu Mar 24, 2005 6:01 pm
by tom
cool! ... if you will review it, try loosening the leathers also

Posted: Sun Mar 27, 2005 11:32 pm
by MetinSeven_com
Very slick render, my compliments.
Cheers,
Metin
Posted: Mon Mar 28, 2005 1:50 am
by Jason Jacobs
I agree - very nice. I also like how you gave us a UI Capture preview first

Are there any good tutorials or learning CDs on poly modeling? You and Zuliban have the cleanest modeling skills I've ever seen and I'd like to work on that.
Posted: Tue Mar 29, 2005 3:17 am
by rivoli
thank you tom, metin, jason. i don't think i'll keep working on those chairs for a while, maybe when we'll have a brand new material editor and more materials features.
wow, jason thank you for comparing my work with zuliban's, but i'm afraid i'm not even close to his outstanding quality. anyway, i think there's a dvd by gnomon about poly modeling with maya, and of course there are plenty of tutorials online. here are just a few i can come up with now (some old stuff as well, but still valuable):
http://cube.phlatt.net/forums/spiraloid/index.php
http://www.trinisica.com/sub_learn_tuto ... lymodeling
http://maxrovat.sns.hu/subdiv/
http://www.suchyworks.com/
Posted: Thu Apr 07, 2005 5:41 pm
by rivoli
new bunch:
i must say maxwell really is fast for this kind of renders. the one above reached 14 samples in about 50 minutes (before post work was done grain was less evident), which is not that bad. i don't think brazil or vray would be much faster under the same conditions (that is pure brazil's QMC locked at image rate with 2 or 3 bounces, and vray's direct computation with a good amount of subdivisions), with DOF, high AA settings, high quality area shadows and glossy reflections.
as for this one:
not a chair, but anyway, it was ready in 20 minutes.
Posted: Thu Apr 07, 2005 6:01 pm
by tom
filmrolls... amazing!
Posted: Thu Apr 07, 2005 6:57 pm
by rivoli
well, yes, i know is not much of a rendering, i was just doing a bit of refractions tests. what surprised me was that maxwell can be even fast sometime, i mean dof, glossy reflection and refraction are things that usually slow down render times no matter what raytracing you use. even more if you don't interpolate samples in any way (general GI settings and material settings).
Posted: Sun Apr 17, 2005 4:57 pm
by rivoli
last bunch, no more chairs. i promise.

Posted: Sun Apr 17, 2005 6:14 pm
by Maximus3D
Now this is more like it! this last pic u done with chairs is what i like, it got the right style and the right looks to be realistic. Nice work on it
/ Max
Posted: Sun Apr 17, 2005 8:16 pm
by tom
rivoli, is that seperated seam tells us the connection part of the wood or a mistake?
if it's about connection then the wood pattern must be different on each side

btw/ really nice depth and color wash!