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Night Stalker - Beta Rendering

Posted: Sun Mar 12, 2006 2:25 am
by michaelplogue
(Deleted by Author)

Posted: Sun Mar 12, 2006 8:42 am
by Olivier Cugniet
who's the cat ? and who's the woman ? where is she going ? Is she scared ?.... why is there a bin ?.....are the brick's really red ? from where comes the light ? what time is it ?.......and from where does she come ?.....what will do the cat ?.......and what will she do ???...... what is in the bin ?..... whare is the black cat ? ....did it rain ?......will it rain ????

:D :D :D

Posted: Sun Mar 12, 2006 8:55 am
by JDHill
...no, OC, you see, they just broke up...she's storming away, and the cat's looking back at her thinking...'there's plenty more fish in the sea, baby'... :wink:

Seriously though, that's excellent for 30 min. Michael. :) You've got yourself quite a machine there! And you should...you always make good use of it. :D

~JD

Posted: Sun Mar 12, 2006 8:57 am
by sandykoufax
Good job! The ground is very good. :D

Posted: Sun Mar 12, 2006 4:50 pm
by daros
With the wather, the wall and the lighting this scene really remids me a bit the atmosphere from the movie "Stalker" from Tarkowski.
Nice job as always michaelplogue.

Posted: Sun Mar 12, 2006 5:29 pm
by jdp
daros wrote:With the wather, the wall and the lighting this scene really remids me a bit the atmosphere from the movie "Stalker" from Tarkowski.
Nice job as always michaelplogue.
I agree. the word "stalker" is becoming recursive since I did my university thesis starting from the book "stalking detroit" and that movie, and I find it difficult to translate it yet. but this is OT, of course.

nice atmosphere you catch. you are so talented for keeping the right mood in every shot you take with your maxwell camera. :D

Posted: Mon Mar 13, 2006 2:30 pm
by wimver
Michael,

is that just a bump map on the wall or did you model the bricks?
if just a BM, it's amazing!!

good work!
wim

Posted: Mon Mar 13, 2006 7:51 pm
by michaelplogue
Thanks all! Your comments are always appreciated!

wimver- No bump used at all for this. Just 3ds displacment modifier - Using a VERY dense mesh for both the bricks and the cobblestones. I can't remember off the top of my head, but the wall and the ground by themselves are over 2 million polys.

Posted: Sun Mar 19, 2006 2:06 am
by Becco_UK
Michael gets congratulations too for this render achieving an Image Of The Week award at RuntimeDNA.

http://www.runtimedna.com/

Posted: Sun Mar 19, 2006 9:41 am
by paxreid
I just had some very bad memories of growing up in southern california...mid 80's...'the night stalker' terrified the region.

but..back on topic. Excellent brick texture and maybe a black cat instead :)

Posted: Tue Mar 21, 2006 3:41 am
by michaelplogue
Becco_UK wrote:Michael gets congratulations too for this render achieving an Image Of The Week award at RuntimeDNA.

http://www.runtimedna.com/
Thanks Becco!