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kizo gallery v1 updated

Posted: Thu Feb 09, 2006 4:29 pm
by kizo
Hi, here are some new renders, our first project with v1
using c4d plug-in wich is very limited and still beta:evil:
rendered at 1920x1080 but up-sized to B5 300 dpi ( thats why you can see jagged lines) then procesed in ps, and finaly resized for posting here
sl level arround 13/16
the client is very happy, we never are, but hope you like it
Image
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RC5:
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Posted: Thu Feb 09, 2006 5:07 pm
by NicoR44
looking good kizo!

I see that you fixed it :wink:

Posted: Thu Feb 09, 2006 5:35 pm
by -Adrian
I agree, pretty nice, the grass has a good feel of randomness to it, often a weak spot in archvis. :o

Posted: Thu Feb 09, 2006 7:44 pm
by daimon
WOW!!!!! Great Work, I love your textures. How you did the rooftiles?

Posted: Thu Feb 09, 2006 8:00 pm
by Olivier Cugniet
very beautifull, great texture work :!: :D
you could have avoided some hard edges to have more realism.

Posted: Thu Feb 09, 2006 8:01 pm
by 4 HeRo
great work :D

Posted: Thu Feb 09, 2006 8:28 pm
by abgrafx3d
very nice work!

Posted: Thu Feb 09, 2006 8:32 pm
by Eric Lagman
Looks like photos to me. Very nice. Texture work is excellent.

Posted: Thu Feb 09, 2006 8:57 pm
by iker
Great renders!

Posted: Thu Feb 09, 2006 9:29 pm
by DIA
Yes great !

Posted: Thu Feb 09, 2006 10:01 pm
by tom
Everything seems very nice but the sharp edges brake the spell.

Posted: Thu Feb 09, 2006 11:22 pm
by x_site
:: love the third image!::

Posted: Fri Feb 10, 2006 12:22 am
by giacob
the houses are new or recently done up so there is no need , in my opinion, for having too much pictoresque soft hedges... good work

Posted: Fri Feb 10, 2006 12:42 am
by aitraaz
great work - number two does it for me. Is it just me, or is the bitmap you are using for the exterior finish gives it a touch of that gi splotch look? :)

Posted: Fri Feb 10, 2006 3:10 am
by 3dtrialpractice
these pics Rock!
the only crit i have is that like tom mentions the Sharp lines of the stone edges totally kill it, otherwise it would look like photos, just break the mesh up a bit there, maybe do a fine bevel, like a minute bevel, mm's, and then smoth or subdivid the edge and randomize the vertexes..

your lighiting and textures and scene setup -placment of trees, grass, pool water, and roof tiles alon with all textures are totally fitting!~very reeal feel!

? r these alpha or beta renderings? or rc5 also if rc5 rendered/ setup in studio or is it mxm's imported to a 3d app plug(what plug)?
any photoshop curve/level adj's or these straight up renders?
r the leaves done with geometry or clipmap fake?

amazing work great contribution to this gallery forum!