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some more bottles

Posted: Sat Jan 28, 2006 11:14 pm
by dutch_designer
Made the background with the Simcloth plugin and rendered from maxwell studio. Did some 'minor' tweaks in photoshop, see if you can spot what ;)
(oh and I don't know if this should be in the user gallery or maxwell section, but seeing as we don't have a wip section, i'll just put it here).

Image

The unmodified image is still rendering, i'll leave it going overnight (level 15 after 3.5 hours.. the reflections of big main emitter showing on the front of the bottles is still taking its time to clean up, but man glass sure is faster with RC5 :) )

edit: can someone here tell me why the glass in the neck seems to be hollow? Looking at the edges it is obvious that they're brighter than the middle part, that's not supposed to be like that right? I've checked my normals but it seems just fine..

Posted: Sun Jan 29, 2006 12:13 am
by Mihai
It's because of the lighting. It's difficult to light glass, you have to make sure you are defining the edges well. Either try and make the background light and the edges dark, or the other way around. To make the edges dark, make sure the backdrop is just as big as you need it to fill the frame and don't have anything else for the glass to reflect, except perhaps the light sources in the right spot.

Re: some more bottles

Posted: Sun Jan 29, 2006 12:54 am
by tom
dutch_designer wrote:edit: can someone here tell me why the glass in the neck seems to be hollow? Looking at the edges it is obvious that they're brighter than the middle part, that's not supposed to be like that right? I've checked my normals but it seems just fine..
Nothing is wrong with your modeling. Currently there's a bug with total internal reflections and soon will be fixed. Avoid wasting time with rendering glass-goods properly. Keep your scenes for the forthcoming fix. ;)

Re: some more bottles

Posted: Sun Jan 29, 2006 1:24 am
by dutch_designer
tom wrote:
dutch_designer wrote:edit: can someone here tell me why the glass in the neck seems to be hollow? Looking at the edges it is obvious that they're brighter than the middle part, that's not supposed to be like that right? I've checked my normals but it seems just fine..
Nothing is wrong with your modeling. Currently there's a bug with total internal reflections and soon will be fixed. Avoid wasting time with rendering glass-goods properly. Keep your scenes for the forthcoming fix. ;)
Thanks tom, that's good to know, I was wondering if all vertices were properly welded or some weird problem.. guess i'll wait for a next release for the shiny stuff :)