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Maxwell-rendered logo

Posted: Sat Jan 28, 2006 5:32 pm
by MetinSeven_com
Hi,

I created this logo for the Dutch webhost BBware.

Image

Rendered with RC5. Hope you like it.

All the best,

Metin

Posted: Sat Jan 28, 2006 6:20 pm
by -Adrian
Beautifully made, only thing that bothers me a bit is that you can see the tesselation, make it 2 million polys if you have to :)

Posted: Sat Jan 28, 2006 6:37 pm
by MetinSeven_com
Thanks Adrian!

Yeah, the polygonal irregularities are due to the Boolean operation I had to perform. The sphere has already got 111 faces. You can see that high detail at the sides of the sphere. But to be honest I have gotten to appreciate the irregularities, otherwise it becomes too perfect.

We 3D guys have gotten used to polygonal artifacts being a negative effect, but in this case I don't find it disturbing.

Cheerio!

Metin

Posted: Sat Jan 28, 2006 6:40 pm
by Olivier Cugniet
i like it metin :D

Posted: Sat Jan 28, 2006 8:53 pm
by Mihai
In this case I don't think irregularities are appropriate seeing how everything else in the scene is clean and perfect looking and it looks to be a high tech style logo.

Did you do the boolean on a lower rez version of the sphere and then tesselated the whole thing? I think it would be better to do the boolean on a very high rez sphere instead.

Posted: Sun Jan 29, 2006 3:01 am
by MetinSeven_com
I performed the Boolean on a very high res mesh.

Posted: Sun Jan 29, 2006 6:11 am
by lluistar
Metin,

The BB edge reflections look like a cheap airbrush illustration. The rest of reflections / lights look great. I think that if you want to insert the BB in a ball you need to make a better boolean. if not try a cube or something else.

Posted: Sun Jan 29, 2006 10:49 am
by MetinSeven_com
Thanks for your comment. As I mentioned, personally I like the raw, rough, machine-like punched logo edges in the sphere, and the logo cut out of a cube will surely look much less interesting.

Cheerio,

Metin

Posted: Sun Jan 29, 2006 2:26 pm
by aitraaz
hmm i don't mind the rough edges, actually - it keeps the image from having that 'too perfect' cg look - nice job, mate :)

Posted: Sun Jan 29, 2006 2:28 pm
by MetinSeven_com
Thanks man!