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RC5 rendering, Canon Ixus
Posted: Sun Jan 22, 2006 4:13 pm
by lightpixel
hy friends,
after a long time, I did some more renderings with the new maxwell engine.
here are the results.
both renderings 1500 x 1200, 13 h rendering, solution appr. 15....
- first image: one emitter plane
-second image: one emitter plane and sun.
on a dual xeon 3.2 ghz, 2gb ram, rendered directly out of 3dsmax 8.1
hope you like it.
lightpixel

Posted: Sun Jan 22, 2006 7:49 pm
by jotero
very good start

Posted: Sun Jan 22, 2006 7:51 pm
by Maximus3D
I like it! modeling is clean, nice and very well done. Rendering looks good, a bit dimmed and monotone in it's coloring, i'm missing contrast/highlights which could be because of the surfaces themselves on the various parts of your objects.
Other than the above i think it looks great!
Good job!
/ Max
Posted: Sun Jan 22, 2006 7:57 pm
by Olivier Cugniet
very nice

Posted: Sun Jan 22, 2006 8:06 pm
by killian2828
in the top image the cameras look too clayish instead of rough metal, try turning down the roughness for both colors, great model!
Posted: Sun Jan 22, 2006 10:34 pm
by KRZ
hi lightpixel,
very nice model you have done!
may i ask if you like to share this "digital ixus" logo? i have no scanner at home and google-image search didnt gave me a good blueprint...therefore i have just used a close font.
here is my take on the canon-ixus50 with rc5 and skylight
http://www.krz9000.net/01renders/images ... ixus02.jpg
please PM me if you like to share the logo
greets chris
Posted: Sun Jan 22, 2006 11:03 pm
by aitraaz
yep looks great!

Re: RC5 rendering, Canon Ixus
Posted: Mon Jan 23, 2006 11:57 am
by mgroeteke
lightpixel wrote:hy friends,
after a long time, I did some more renderings with the new maxwell engine.
here are the results.
both renderings 1500 x 1200, 13 h rendering, solution appr. 15....
- first image: one emitter plane
-second image: one emitter plane and sun.
on a dual xeon 3.2 ghz, 2gb ram, rendered directly out of 3dsmax 8.1
hope you like it.
lightpixel
...
nice model, but not very convincing rendering, expecially for 13h (!). the body looks more like plastic than metal. also, as a suggestion, try to make the camera 'alive' by putting a luminous image texture onto the LCD display (mabe an MXW rendering of what the camera actually sees...)
Posted: Mon Jan 23, 2006 1:09 pm
by lightpixel
hy mgroeteke,
one problem in the 3dsmax plugin, that I am not able to put some textures
in color-slot of the metal-material....so I had to use the plastic material.
is it a bug in 3dsmax-plugin??I don“t know...
yes, the display need a texture...