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Hourglass bodies - Beta render
Posted: Sat Jan 07, 2006 3:06 am
by michaelplogue
Just some more plinking around with Beta until a worthwhile RC emerges.....
Poser figure, 3ds Max 8. B&W version worked in Photoshop CS.
Color version untouched render - except resized.

Posted: Sat Jan 07, 2006 3:15 am
by markps
Very cool render. Very creative!
Did you use SSS or it was just standard difuse material?
p.s.: It is funny how all the butts from the poser models are kind of droopy and squre... they need to be a bit more spicy mate.

Posted: Sat Jan 07, 2006 3:20 am
by Codexus
That's just excellent!

I like the color version better.
Posted: Sat Jan 07, 2006 3:30 am
by 3dtrialpractice
great work, great concept,
michaelplogue your body and figure renders are always very cool and youve used something like a generic figure withthe power of maxwell and have created real art out of it.
All your works have really been just great art. They deserve to be printed and hung up as a series in a gallery.
You've taken a body and with many different ways with maxwell render and the other render of heads,figures etc - transformed that into something one would view in an art gallery, which is just great work and great thinking. I always enjoy our absract view of what rendering can be.
I am also curios abou the shader , but It looks like it is a plastic shader not diffuse since there is a spec onthe bodies, maybe a plastic with a high roughness (0.6+) on the plastic?you have any sss in this?
keep on maxwellin!
-Luke
Posted: Sat Jan 07, 2006 3:58 am
by michaelplogue
Thanks all, and especially thanks Luke for your encouraging words!
Yes, I did use a plastic shader for the skin - No SSS though. Roughness is set to .3/.3, and I'm using a medium strength bump map as well. I tend to adjust the specularity levels and roughness depending on what lighting I'm using. Here, the specularity is set to a pretty dark color - almost black. I'm usually looking for something that will give me some decent contrast when I bring it into Photoshop for post-processing. For the lighting on this one, I've used very thin planes above and below the top and bottom edge of the scene.
Thanks again all!
Posted: Sat Jan 07, 2006 4:17 am
by 3dtrialpractice
ah of coarse
-- you used a Bump -Duh on me- that would help break up the light and the spec, and the dark spec keeps it looking not plastic-not like a glossy toy, the bump and low spec and roughness give it more organic than plasitc feel.
also michalplogue, I wanted to say that your renders this one and the one of all the heads/faces that are repeated over and over have gotten me thinking that you're the "andy warhol" of this maxwell comunity. In the repetition of the subject you help the viewer focus on the meaning of the subject, and also helps the viewer redefine the subject. the repetiton helps us look at the butt and reexamine it next to itself.
way cool.
Posted: Sat Jan 07, 2006 1:58 pm
by aitraaz
nice buttocks

might make a cool fabric pattern

Posted: Sat Jan 07, 2006 2:26 pm
by Maximus3D
Omg, that's alot of butts!

nice work mate.
aitraaz is right, but you should have them print this on toiletpaper
/ Max
Posted: Sat Jan 07, 2006 2:29 pm
by iker
an exciting render!
Posted: Sat Jan 07, 2006 8:37 pm
by x_site
:: so this is not RC [arsy] then...

Posted: Sat Jan 07, 2006 9:02 pm
by Olivier Cugniet
he he, cool render

Posted: Sun Jan 08, 2006 12:37 am
by michaelplogue
Maximus3D wrote:Omg, that's alot of butts!

nice work mate.
aitraaz is right, but you should have them print this on toiletpaper
/ Max
LOL! That would give a whole new meaning to the term "butt-wipe"........
