Page 1 of 1

Inside and out

Posted: Thu Dec 22, 2005 5:14 pm
by Maxer
This is an old project that I've been re-working in Maxwell for my portfolio. It was originally done with Final Render but I'm much happier with the Maxwell results, now I just have to let them cook for about 100 hours each. :(

Image

Image

Posted: Thu Dec 22, 2005 6:09 pm
by WestCAD
Very Nice...good photo realism. Will be great to see RC5 on these

Posted: Thu Dec 22, 2005 8:24 pm
by killian2828
The second image is really good, I like it a lot, but I think the first one is a bit dull. Try changing that dull gray material thats on your column and overhangs, maybe make it something that stands out or isn't so flat. Good job

Posted: Thu Dec 22, 2005 8:43 pm
by MarkM
looking good, I like your concrete texture.

Regards,
Mark

Posted: Thu Dec 22, 2005 9:25 pm
by Maxer
morgangray wrote:The second image is really good, I like it a lot, but I think the first one is a bit dull. Try changing that dull gray material thats on your column and overhangs, maybe make it something that stands out or isn't so flat. Good job
How does this look?

Image

Posted: Thu Dec 22, 2005 9:35 pm
by Olivier Cugniet
great :D

Posted: Fri Dec 23, 2005 10:46 am
by faraz
100 hours on a dual opteron 275

:shock:

Posted: Fri Dec 23, 2005 5:05 pm
by Maxer
No the exterior I bet will be done in 15 to 20 hours, the interior will probably take somewhere around 80 to 100 hours for most of the noise to clear up.

Posted: Fri Dec 23, 2005 7:29 pm
by medmonds
A few comments.
I think the first image is suffering from a lack of detail in a few areas. First, the curb in the foreground could probably have more detail... joint lines, a slightly sloping face front (vs perfectly vertical), maybe a bevel on the top edge.

Second, the facia material is just too clean and again joint-free. In the real world fascias would likely have vertical joints every so often.

Third, the representation of glass appears too flat. It needs some environmental reflection.

Last, you might want to add joint lines in the horizontal soffits. This can't be constructed monolithically. At the very least, a good location would be near the perimeter where there is likely either a material transition, or a concealed connection clip joint of some sort.

Hope this helps

Matt
AR7Architects
Denver

Posted: Fri Dec 23, 2005 7:32 pm
by Maxer
I'd like to add environmental reflections to the glass, not quite sure how this can be achieved; can someone give me some suggestions?

Posted: Fri Dec 23, 2005 7:35 pm
by medmonds
And another couple things...

You might consider cropping the second image differently. The amount of the building visible on the left side may be too much... Maybe try a vertical format and zooming in a bit.

The first image has wonderful lighting potential. Can't quite tell at the current sampling level what you may need to adjust.

The only criticism is regarding the "bump" parameter on the wood floor. You can see in the reflections that the bump scale is probably too large for wood. This too, though might end up OK "as is" when it reaches a higher sampling... just looks a little noisy right now.


Can you tell I don't feel like "working" today?

Matt
AR7 Architects
Denver

Posted: Tue Jan 03, 2006 12:09 am
by ivox3
hey Maxer,

I think the first one[exterior shot] could use a light bump on the building exterior ..........from what i can see, that's really (for me) the only thing substantially missing. .....carry on.

Posted: Tue Jan 03, 2006 2:06 am
by killian2828
Maxer wrote:
morgangray wrote:The second image is really good, I like it a lot, but I think the first one is a bit dull. Try changing that dull gray material thats on your column and overhangs, maybe make it something that stands out or isn't so flat. Good job
How does this look?

Yeah, that looks more interesting, remember that while some things might look dull, it might be realistically dull. So if you were modelling this by reference, then it would be important to leave like you had it, but since ( guessing you made this one up by yourself) you made it, then its ok to tweak the dull parts of the scene. Keep it up, and I'm sure you'll get it working great, especially with all these helpers here to give you c&c