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Beta renders-

Posted: Tue Dec 20, 2005 6:44 pm
by Tora_2097
Hi there,
Just a few new beta renders which I created for comparisions reasons over at a cgtalk thread concerning Mental Ray vs. Vray vs. Maxwell. The scene has NOT been modeled by me you can download it somewhere in this thread. It is available in various formats. http://forums.cgsociety.org/showthread. ... ost2924548
here are my results. Rendered in about 10h each on a Dual Xeon 3.2 GHz. Denoising in Neat image, postwork in Photoshop.
Image
Image
Image
Image
Regards,
Tora_2097

Posted: Tue Dec 20, 2005 6:59 pm
by psanitra
WTF :shock:


Simple amazing!!!The night shot with the lamp on is my favorite . wish we have the same ouput quality in RC as we have in beta :(

Posted: Tue Dec 20, 2005 8:03 pm
by morbid angel
stunning, pictures like this make me want to quit 3d forever.

Posted: Tue Dec 20, 2005 8:31 pm
by Olivier Cugniet
fantastik :D :shock: :shock: :shock:

Posted: Tue Dec 20, 2005 8:39 pm
by 4 HeRo
someone needs a cleaner lol

all ways nice to see your work tora :D

Posted: Tue Dec 20, 2005 8:49 pm
by 3dtrialpractice
almost choked on my prezels seeing these images


:shock: :shock: :shock: :shock:

well just amazingly fantastic, i checked out the forum entires too, with the mental ray comparisons, wow youve got some crazy renders going

just super big props on this one, really blew me away!

:shock: :shock: again!


-----OHH only got 1 ctitique/suggestions

the third image with the "flash" apprach.
the only thing that stands out is the sharp spec in the monitor, I would suggest in photoshop to add a glow, or small lensflare, or make that spec anistrophic, if you look at glare on a real coated monitor, it will have a "double image" look, sometime,with some monitor coatings the spec glare will be a duller white, and the double image offset will be a greenish or putrple offset of that reflection- again due to the monitor coating- but if I would suggest changing anything is to dull down, or glow, or do something with that spec glare/reflection from the flash in the third image..

just a suggestion since these renders are freaking crazy!

-luke

Posted: Tue Dec 20, 2005 8:58 pm
by Micha
Wonderful!!! :shock:

Posted: Tue Dec 20, 2005 9:31 pm
by PatSieb
Bravo Tora! :shock:

Posted: Tue Dec 20, 2005 9:40 pm
by Maximus3D
Most impressive work! :shock: i saw these on another forum, CGTalk i think it was. Beautiful and realistic! :D you get topscore and a golden star from me, outstanding! hehe

/ Max

Posted: Tue Dec 20, 2005 10:11 pm
by eldo
good work, old sport..

i really miss that beta.. *sigh*

Posted: Tue Dec 20, 2005 10:20 pm
by tom
Very nice renders Tora! ..as usual :D We used to expect such quality...
Only small problem is clothes, without them they would be perfect!

Posted: Tue Dec 20, 2005 10:31 pm
by Micha
... and here the link to the scene and some nice images from a master of biased rendering :shock: :

http://forums.cgsociety.org/showthread.php?t=292286

Posted: Wed Dec 21, 2005 1:31 am
by killian2828
Glad that your over at cgtalk representing Maxwell in the challenge. I just downloaded the scene and started to work on the texturing.

Posted: Wed Dec 21, 2005 1:41 am
by iker
Incredible Torarenders! :shock:

Posted: Wed Dec 21, 2005 2:14 am
by Mihai
To me the most impressive is the lamp image. I wonder how any other renderer would render this image with just a light source there. Look how the light spreads all the way to the far speaker, and then the wall next to it is colored yellow from the speaker. You can also make out the the deepest corner. In mental ray that whole area would probably just be a big black nothing, or you would have to make the single lightsource so strong it would wash out everything else on the desk. In Vray you would probably use the colormapping feature, but that would wash out other areas making worse contrast.