- Wed Jul 09, 2008 1:25 am
#275231
-Scene set up with older plug-in(prior to first 1.7) will not render correctly with updated plug-in, seems to be physical sky...
Workaround: Put everything in a model and export and re import, although this will kill your visibility layers...
-Exported material libs will loose all texture application references so youll have no idea how textures are being applied...
-Displacement from flat surface(ie grass) gets messed up, might be polygon direction...
-objects with clusters with materials applied to them will mess up when using sub-d levels, a reference problem.
Workaround: use local subdivision.
Workaround: Put everything in a model and export and re import, although this will kill your visibility layers...
-Exported material libs will loose all texture application references so youll have no idea how textures are being applied...
-Displacement from flat surface(ie grass) gets messed up, might be polygon direction...
-objects with clusters with materials applied to them will mess up when using sub-d levels, a reference problem.
Workaround: use local subdivision.