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Lisux - How do we import MXM's into Maya?

Posted: Sat Dec 10, 2005 7:43 am
by jep
The 3Dmax plug-in allows you to import an MXM... I've looked all over Maya and I haven't been able to find a way... But of course, sometimes I overlook the obvious.

Is there an ETA for a Mayall that allows us to import those wonder MXM's?

Thanks,
Jep