Posted: Sat Nov 05, 2005 5:46 am
Youn could export as OBJ, great for trimming fat off a scene, or delete the nodes from the hypergraph, if you know what the node names are, not bery familiar with that method myself though sorry, there's a script on highend3d called clean scene you could try, have to start maya without mayall loaded and open the scene(throw a lambert shader on every piece of geometry first and delete all the maxwell shaders from the hypershade first) see how that goes.
Brett
Brett