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Posted: Sun Oct 16, 2005 8:17 pm
by Olivier Cugniet
I'll have to say that it is not possible, you have only the slots you see in the attribute editor from the MXmaterial, no layering, no use of maya utilities....

May be with version 1.0, but I think you would anyway have to do all the network again in Maxwell interface....

Posted: Mon Oct 17, 2005 2:38 pm
by Olivier Cugniet
"Besides, MXshaders have very limited number of inputs."

yes, it's a problem for now, and we have to wait for final release to see what will change :?

Posted: Mon Oct 17, 2005 6:20 pm
by Neil Evans
I agree, I asked if it would be possible to create some type of wrapper for the shaders such as in vray. That would save so much time..