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Posted: Wed Feb 16, 2005 9:44 am
by gotoxy av-media
Hi,


this doesn't work yet. We have to wait for the next release.



Cheers Sven

Posted: Wed Feb 16, 2005 2:05 pm
by iker
You can't control bump on MXPLastics, MXMetals and there's no bump on MXDielectric, but you can play with the "Glossy Map" to magnify the bumpiness.

Posted: Wed Feb 16, 2005 2:29 pm
by tom
iker wrote:You can't control bump on MXPLastics, MXMetals and there's no bump on MXDielectric, but you can play with the "Glossy Map" to magnify the bumpiness.
i'm working on this subject but i cannot understand how can it be done with glossy map? :roll:

Posted: Wed Feb 16, 2005 9:14 pm
by iker
I was playing yesterday with bump and I had the impression that I was magnifying a little the bumpiness with a glossy map ( an inverted B/W image of the Color map image ). I mean, is not the bumpiness control of course, just the brights of plastic bumpiness (sorry about my bad english :( )

here are the quick test (sorry just 1 minute render each, not too much time today ):


Image

Posted: Thu Feb 17, 2005 9:11 am
by tom
hmm.. i got it now but yes, it's not a bumping feature ;)
however i'm not using maya and for max, there's a bump amount parameter and it's working for plastics :)

Posted: Thu Feb 17, 2005 12:42 pm
by iker
I hope maya users will have control over all kind of shaders bumpiness so soon!! (next release is almost here!!) , since that (this week :lol: ) this trick can do the job :D