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mxObject?

Posted: Thu Aug 25, 2005 11:14 pm
by 3dtrialpractice
Hey fellow maya Maxwell users, Can anyone help explain the mxObject nodes inside maya. Well i know its attributes, basiacally lets you defin maps for the mx object's shaders. But why is a mxObject neccessary, becasue I can setup and render a scene as long as I use maxwell shaders on my regular maya polygon objects all renders fine without creating a single mxobject in my scene. So whats the deal , what advantage is there to creating a mxObject node with poly geometry? Does it help render faster? Ive rendered the same geometry with just maxwell shaders, and then geometry with the maxwell shaders running through a mxObject node, didnt see any time difference or render diffrence? So why is there even an ability to create a mxObject node from the maxwell menu when you can render without a mxobject assgined to each object in your scene?

anyone experiance anything thrilling with a mxobject node attached to the polyobject your rendering?

-Luke

Posted: Fri Aug 26, 2005 10:32 am
by Maya69
i want too explain

please victor give us the info

Posted: Tue Sep 27, 2005 5:49 pm
by keithg
I was wondering the same thing myself....can anyone expalin?

Posted: Wed Oct 05, 2005 7:15 pm
by Olivier Cugniet
hmmm, no reply :( , too busy :D

Posted: Fri Oct 14, 2005 9:12 pm
by Olivier Cugniet
I'd really like to know what it is :( :?

Posted: Fri Oct 14, 2005 9:15 pm
by Olivier Cugniet
really really :D :D