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Posted: Fri Dec 10, 2004 12:12 pm
by Neil Evans
They don't work yet, it says it in the release notes.

You could try changing the paint effects into polygons maybe..

Posted: Fri Dec 10, 2004 12:56 pm
by gotoxy av-media
Hi,

yes converting PFX to polygons works really fine.
You can easily create high poly count scenes.
I was surprised of the awsome quality and the speed of scenes >1Mio triangles per scene.
I used only diffuse material and physical sky.
With emitters and dielectric material the rendering times will probably explode :?


cheers S.

paintFX to maxwell

Posted: Thu Dec 16, 2004 2:44 pm
by gotoxy av-media
converted paintFX to polygons

Image


cheers S.

Posted: Thu Dec 16, 2004 2:49 pm
by Neil Evans
Nice render and a very nice tree, is that a paintFX tree? Were did you find it?

Cheers

Neil

Posted: Thu Dec 16, 2004 3:16 pm
by gotoxy av-media
Hi Neil,

the tree is just a predefined stroke.
'oakWhityLeavyMedium' in the treesMesh dir of the visor
and a bit of tweaking of the params.

cheers S.

Posted: Thu Dec 16, 2004 3:42 pm
by Neil Evans
Thanks for that I'll have a play :D

hi poly count

Posted: Wed Dec 29, 2004 12:00 pm
by gotoxy av-media
Hi!

I have a new hi poly count scene.
3.5 Mios of triangles. That's nearly the limit Maya and the Maxwell exporter can handle on my machine with 2Gigs of RAM.
The Cactusgrass is rendered overnight, but you get nice results even after 1,5 hours of rendering in 800x600 pix resolution

Image




and a rerendered version of the tree. (1.5 Mio tris)


Image

Posted: Wed Dec 29, 2004 1:41 pm
by Duncan
That Cactus grass looks sweet !!!

very nice...

Posted: Wed Dec 29, 2004 7:15 pm
by blueplanetdesign
gotoxy av-media,

Bravo. Your cactus grass scene is really very nice.

I'm a Max user. I'm not familiar with paintFX. Is it a Maya plugin or another application?

Again. Great renderings.

Posted: Thu Dec 30, 2004 1:53 am
by oscarMaxwell
Very good gotoxy av-media :)

Posted: Thu Dec 30, 2004 11:05 am
by gotoxy av-media
THX :)

@Steven:
Paint FX are originally a post process Effect an integrated even in the complete version of Maya. No third party plugin needed.
By default the PFX-Strokes are displayed as simple lines, not as geometrie
but with trilions of parameters to control them.
But since Maya v5 or v6 it ist possible to convert them to ploygons to be rendered with external renderers. :lol:



cheeres
Sven

Tantilizing

Posted: Thu Dec 30, 2004 3:35 pm
by blueplanetdesign
Nice feature. Tantilizing. Makes it attractive to buy Maya.

Posted: Mon Feb 07, 2005 2:24 am
by abgrafx3d
I like the cactus grass - very nice. I'll have to give this a try.

Posted: Mon Feb 07, 2005 2:49 am
by Brett Morgan
very nice, this may sound silly, but how do you get the grass to spread so evenly, I havent used paintfx a lot.

Cheers

MunCH

Posted: Mon Feb 07, 2005 3:05 am
by abgrafx3d
MunCH:

You can use "Auto Paint" under the Paint Effects drop down menu. You can use "paint grid" or "paint random". Not sure if this is what gotoxy av-media did, but it's one way of doing it.