By keithg
#44271
Is there a general rule of thumb for an architectural interior light rig? Spot? Point?
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By Brett Morgan
#44359
err you dont use either of those, only sky dome, sunlight or an emitter object, have you used it at all?

Brett
By keithg
#44459
yes, i have been using it for a coupla days now, and want to increase my interior scenes lights
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By Brett Morgan
#44498
yes but what are you using? emitter objects? just increase the intensity.

Brett
By keithg
#44506
im not even using emitters, just physical sky with sun. theres really no way i add an emitter and hide it.
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By Brett Morgan
#44518
Hmmm, is your scene scale in cm's...maybe a screen shot would help, or moving the sun location.

Brett
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By iker
#44622
As Brett says check your units and also check surface normals for emitters, an emitter only emits in normal's direction.
If you want a spot light use an open cone with a circular planar surface inside as emitter for example, if you want a point light use a sphere, a flashlight with a small plane above the camera and remember to reduce faces in emitter surfaces to reduce render times (noise)
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