- Fri Jun 24, 2005 10:36 am
#38455
In ID and Automotives are mostly based on B-Splines and NURBS is still industry standard. Poly conversion is the only way to go right now, and that would cause my data to increaase 5 to 10 times the original file size.
Poly conversion usually gets really nauseating when you are working in NURBS world. As I posted many times in the past, NURBS is the must wish list for Maxwell in design field related work. If Solidworks plug-in is already supported NURBS, why not for Maya.
Btw - just so you know - Alias Studio Tools > Maya is the combinations most car companies use. Rhino is coming up fast but still Studio has the history with Automotives for more than a decade.
W: Dual Xeon 2.8 Ghz HT 2GB + Opteron 2.2Ghz 2GB
H: PenIV 2.8Ghz HT 2GB
Windows XP
Maya Unlimited alpha/beta/1.0/2.0/2.5/.../6.0.1/6.5/7.0.1