- Mon Jun 06, 2005 11:00 pm
#30664
I am having trouble getting an understanding of Maya and MW's approach to scale.
Is there a way to scale down MW's internal reference so that it treats light on the millimeter scale as if it were in the meter scale.
If I scale up geometry to the right size then I run into all sorts of wierd clipping problems with the MW camera.
Also, haveing small geometry is giving me all sorts of depth of field issues I shouldn't have.
Any thoughts?
I am having trouble getting an understanding of Maya and MW's approach to scale.
Is there a way to scale down MW's internal reference so that it treats light on the millimeter scale as if it were in the meter scale.
If I scale up geometry to the right size then I run into all sorts of wierd clipping problems with the MW camera.
Also, haveing small geometry is giving me all sorts of depth of field issues I shouldn't have.
Any thoughts?