User avatar
By jeffg
#30664
:roll: :roll: :roll:

I am having trouble getting an understanding of Maya and MW's approach to scale.

Is there a way to scale down MW's internal reference so that it treats light on the millimeter scale as if it were in the meter scale.

If I scale up geometry to the right size then I run into all sorts of wierd clipping problems with the MW camera.

Also, haveing small geometry is giving me all sorts of depth of field issues I shouldn't have.

Any thoughts?
the render does not start

I tried hiding many of the objects in the scene wh[…]

Sketchup 2024 Released

I would like to add my voice to this annual reques[…]