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By jeffg
#30664
:roll: :roll: :roll:

I am having trouble getting an understanding of Maya and MW's approach to scale.

Is there a way to scale down MW's internal reference so that it treats light on the millimeter scale as if it were in the meter scale.

If I scale up geometry to the right size then I run into all sorts of wierd clipping problems with the MW camera.

Also, haveing small geometry is giving me all sorts of depth of field issues I shouldn't have.

Any thoughts?

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