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objects shifting on MXS export from Maya

Posted: Tue Jun 02, 2009 12:07 am
by cgbeige
I need to render portions of this scene but I've had two major shifts of elements when exporting from this scene so it's not possible without finicky realignment. If you look at this image, it shows a Maya software fog pass overtop the Maxwell render:

Image

The software render crossbow is in the correct spot but the Maxwell one isn't. It was exported from Maya 2009 as an MXS and rendered from mxstudio (OS X). I've tried repeatedly but I can't get the shift not to occur and I've seen the same problem with other elements from this project. Anyone have any idea how to avoid this?

Re: objects shifting on MXS export from Maya

Posted: Tue Jun 02, 2009 12:18 am
by cgbeige
I should note that the shift doesn't happen if just render from Maya to mxcl. I've tried loading the temp file from these successful renders into studio but the shift seems to happen when opening in studio since the problem persists.

Re: objects shifting on MXS export from Maya

Posted: Tue Jun 02, 2009 10:54 am
by Mihnea Balta
This is an older problem, in some cases Studio misinterprets the object transformations and moves objects around. The only workaround at the moment is to freeze the transformations on everything before exporting.

Re: objects shifting on MXS export from Maya

Posted: Tue Jun 02, 2009 4:05 pm
by cgbeige
by older, you mean it's fixed in 2.0?

Re: objects shifting on MXS export from Maya

Posted: Tue Jun 02, 2009 4:19 pm
by Mihnea Balta
I mean it's been here since 1.5 as far as I know. Actually, several Studio bugs could result in this behavior and most of them were fixed in 1.7.1, but some remain. The last ones should be addressed in 2.0 (this area is being tested right now).