- Thu Apr 30, 2009 8:45 pm
#297158
I can't seem to figure this out but the normal maps in mxm shaders don't render from Maya 2009 (OS X). I opened them in Photoshop to make sure they aren't compressed TIFFs, I tried flipping green, but nothing works. I know the UVs are fine and if I render the normal map with Mental Ray in a lamber, it works fine.