By cgbeige
I can't seem to figure this out but the normal maps in mxm shaders don't render from Maya 2009 (OS X). I opened them in Photoshop to make sure they aren't compressed TIFFs, I tried flipping green, but nothing works. I know the UVs are fine and if I render the normal map with Mental Ray in a lamber, it works fine.
By cgbeige
fixed it - I didn't realize that normal maps are affected by the depth value.
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Material Editor Help

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Thanks Luis, it's great to see progress with MW!

Thanks Fernando!