- Wed Jan 07, 2009 1:00 am
#288672
hi ..
i am scripting a little something that converts my maya shaders to mxm nodes the way i like ..
but i have a problem with the .bsdfBumpTexture attribute of the mxm node. it accepts only the fileNode's .outAlpha attribute as connections. now i'd like to use the texture's color information to drive the bump value. (luminance)
the problem is that some textures have an embedded white alpha layer, which is not "really useful" as bump ..
is this something that might get fixed in the next plugin release ?
*please*
i am scripting a little something that converts my maya shaders to mxm nodes the way i like ..
but i have a problem with the .bsdfBumpTexture attribute of the mxm node. it accepts only the fileNode's .outAlpha attribute as connections. now i'd like to use the texture's color information to drive the bump value. (luminance)
the problem is that some textures have an embedded white alpha layer, which is not "really useful" as bump ..
is this something that might get fixed in the next plugin release ?
*please*