- Sat Jan 03, 2009 2:32 am
#288454
hi ..
is there a way to convert maya's shaders like blinn or phong directly into an mxm node ?
if not that'd be my wish ..
* * *
i just imported a model that's using the normal maya nodes and is actually rendered more or less correct in maxwell. but i'd like to know how exactly those connections are made when the conversion to mxm is made before rendertime.
maybe you guys could add a «convert to mxm» command in the RMB-context menu when hovering over those shader nodes in the outliner ...
is there a way to convert maya's shaders like blinn or phong directly into an mxm node ?
if not that'd be my wish ..
* * *
i just imported a model that's using the normal maya nodes and is actually rendered more or less correct in maxwell. but i'd like to know how exactly those connections are made when the conversion to mxm is made before rendertime.
maybe you guys could add a «convert to mxm» command in the RMB-context menu when hovering over those shader nodes in the outliner ...