- Fri Sep 05, 2008 2:25 am
#279744
hi ..
since true procedural shaders are still on the wishlist and a future story, i wanted to come back to automatic conversion of shading networks for procedural texturing in maya.
i also know that one of the maya plugin developers mentioned about two years ago having played with it, but having decided not to include this feature.
a possible problem: the disk being filled up unwanted, especially if there`s animations, conversion times
(see also threads of doc merman`s script suite... how`s development? )
but i wanted to ask if there`s still the possibility or WISHES to think about including this feature until there may come a true solution to the whole procedural system once in the future.
it`d be so cool to have an extra attribute per mxm node that can be switched on and off to convert (default off) incoming shading networks to an actual bitmap texture and apply it to the shader just at rendertime. and of course a per material attribute to which resolution (halfK, 1K, 2K, 4K)
it`d just add so much richness to the overall production workflow in maya !
i`d be interested to get an answer by a developer.
since true procedural shaders are still on the wishlist and a future story, i wanted to come back to automatic conversion of shading networks for procedural texturing in maya.
i also know that one of the maya plugin developers mentioned about two years ago having played with it, but having decided not to include this feature.
a possible problem: the disk being filled up unwanted, especially if there`s animations, conversion times
(see also threads of doc merman`s script suite... how`s development? )
but i wanted to ask if there`s still the possibility or WISHES to think about including this feature until there may come a true solution to the whole procedural system once in the future.
it`d be so cool to have an extra attribute per mxm node that can be switched on and off to convert (default off) incoming shading networks to an actual bitmap texture and apply it to the shader just at rendertime. and of course a per material attribute to which resolution (halfK, 1K, 2K, 4K)
it`d just add so much richness to the overall production workflow in maya !
i`d be interested to get an answer by a developer.