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help converting a maya-file

Posted: Wed Sep 03, 2008 12:29 am
by KurtS
can any of you Maya-users convert this file into a 3ds, obj, stl or dxf-file?

http://waterlemon.co.in/classroom.rar

thanks!

Posted: Wed Sep 03, 2008 4:29 am
by deadalvs
i'll do .. one sec.

Posted: Wed Sep 03, 2008 6:05 am
by deadalvs
i took the time to separate each material type to an individual obj. took some time, but there were objects with multiple materials on one mesh. most of the times, this is easiest and of course you don't have make your poly selections from scratch !

btw. the models are named after the original assigned material

have fun !

files:
http://www.jumpgates.com/matthias/classroomOBJs/

zip file and in case the zip file doesn't open (created on a mac, this causes problems sometimes), the eleven objs are also there.

Posted: Wed Sep 03, 2008 10:43 pm
by KurtS
awesome - thanks a lot deadalvs!

Posted: Thu Sep 04, 2008 12:01 am
by deadalvs
you're welcome !

* * *

this model's been around for a while !

i remember using it in 2005 to play with GI solutions for art vps render hardware ..

it's simple, but unforgiving for accurate lighting ! :)

Posted: Sat Sep 06, 2008 2:59 pm
by KurtS
thanks again - here is the resulting rendering: http://www.filetolink.com/279d908c (4000 pixels wide)

Posted: Sat Sep 06, 2008 6:01 pm
by deadalvs
there's still a lot room for tweaking this of course if it's not just for tests.

this is a perfect example where maxwell may give a mathematically correct solution, but those caustics in the fg on the ceiling beam are just not appealing based on image composition.

but that topic alone would be worth a whole discussion. tweaking stuff like this is much more complex in maxwell than in traditional cg lighting, where you have control over each single light and it's full range of parameters.