Removing Maxwell attributes on Maya nodes
Posted: Sun Aug 17, 2008 9:58 pm
I need a way to remove all the attributes that the Maxwell plugin creates in Maya, every single geo node gets an attribute as well as the camera and the renderglobals. At my work I'm currently testing Maxwell on XP64 to see it's usefulness in production work, but do most of my rendering on Linux in Mentalray for deadlines sake. I've had scene files that I didn't even use with Maxwell (but the Plugin creates the attributes anyway) that I've brought into Linux and have refused to render with MentalRay. After trying to figure out the issue ,on a whim I went through and cleaned all the Maxwell attributes from each node by hand in an .ma file and magically the problems were gone.
Im not a script writer but I'm sure there's a fairly easy way to remove these attributes automatically, better still if the plugin didn't create the nodes unless you actually wanted to render with Maxwell!. What's more frustrating is that once the nodes are created the plugin refuses to unload and automaticaly loads itself up even if you uncheck autoload.
I'm hoping NL might have some insight into this problem or have some suggestion of a solution, my only current one is to uninstall the plugin completely from Maya.
Im not a script writer but I'm sure there's a fairly easy way to remove these attributes automatically, better still if the plugin didn't create the nodes unless you actually wanted to render with Maxwell!. What's more frustrating is that once the nodes are created the plugin refuses to unload and automaticaly loads itself up even if you uncheck autoload.
I'm hoping NL might have some insight into this problem or have some suggestion of a solution, my only current one is to uninstall the plugin completely from Maya.