i was hoping for some pros too..
i have seen that MR for maya 2 is only available on mac and pc, no linux (so far), but accoring to pixar, they're still evaluating. (MR4Maya 1 is available)
if ever they'd port it to linux i'd chance platform.
i bought the digital tutors dvd on renderMan and it seems so extremely stable and efficient. also with simple render passes that can be directly be output in ONE open EXR file, which is great for compositing and keeping files together.
as i've seen renderMan has also many many algorithms built-in that automatically adapt to efficient rendering the scene. for example the shading rate in camera motion blur.
and automatic ultra-fast subpolydisplacement in every render, also natively with all nurbs is incredible ! no more tesselation artifacts !!!
also the rendertime booleans with subpolydisplacement!
the ability to freely write natively in a shader language is also great !
maxwell does an incredible job, but unless either GPU computing is implemented or very large budgets are invested to make animations, i see no way to keep smaller offices using in in production for anything else than still images.
currently, i am working on a digital set project for the school i am at the moment and i'm using exclusively maya software and depth map shadows ! but i have no other chance when working only on a laptop...
there are now so many renderers out there, it's incredible to keep track of them technically.
and the online documentation platform for renderman is incredible ! i'd totally invest the money for that just to get the information and the technical knowledge !
--> https://renderman.pixar.com/products/to ... eware.html