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error with mental ray pushing maxwell aside .... :(
Posted: Thu Mar 27, 2008 1:49 pm
I've discovered that importing stuff that has MR or Turtle attributes can sometimes cause maxwell to "lose" connection and then you can't modify materials etc. yet still render with maxwell. I can't force the unload of the MR plugin for some reason but is there a way (other than exit and re-launch maya) to make maxwell "claim" it's place ?
Posted: Thu Mar 27, 2008 5:01 pm
Do you get any errors in the script editor? Do you have a scene where this can be reproduced and if yes, could you send it to me?
Posted: Sun Mar 30, 2008 8:21 am
yeah I get an error saying the MXlayer could not be found or something like that, I'll paste it here next time it happens.
Posted: Mon Mar 31, 2008 3:36 pm
// Error: The mxDispAdaptivePrec control cannot be used with the attribute "concrete_09.displacementAdaptivePrec". The attribute type is not compatible with the control type. //
// Error: The mxLayer0ControlBsdfUseIorFile control cannot be used with the attribute "concrete_09.layers.bsdfUseIorFile". The attribute type is not compatible with the control type. //
Posted: Mon Mar 31, 2008 4:59 pm
Thanks, I'll try to figure out why this happens. Which version of Maya are you using?
Posted: Tue Apr 01, 2008 7:59 am